RedCourtJester
King
- Joined
- Sep 7, 2024
- Messages
- 777
Can't beat because AI is smart, or can't beat because it got some crazy bonuses? These are completely different things, so I would be cautious.
Well we can't know for certain, however it does seem that simply giving the AI more era-specific bonuses to work with prevents the player from easily pinpointing that civ/leader's "apex" and navigating a game around that. Plus, each AI player now has, effectively, 3 different facets that may vary a bit from era to era, giving them a bit more diverse of a toolkit and more robust infrastructure than a single UB or UU.
To illustrate my latter point, Korea was largely just a "science" civ in VI, due to having the unique observatory. If you could counteract a strict science victory, you had a pretty good idea of how to beat Korea. But a Korea with, say, an expansionist building in antiquity, a cultural building in exploration, and a science building in modern is much more well-rounded and more difficult to circumvent/topple, and that's not even addressing different unit types which add even more robustness.
It's a very cool, elegant system.