You make a good point judgement. I've found that there's just too much unit micromanagement in CIV as well as other TBS and FPS games.
I've always been in favor of more automation. For instance, giving military units the 'Automate' order just as you would Workers. This means that the AI takes over and uses the units as it sees fit. It would be nice to have variations on that order just as you do with Workers; for instance, 'Automate - This City Only' would force the AI to use the unit only in the area of the closest city. Or even better, 'AUtomate - Standby' means that the unit stays put until an enemy attacks in which case the unit automatically moves to the source of the attack without you having t tell it.
Another interesting application is to have unit automatically retreat BEFORE being attacked; if an enemy superior enemy unit comes into view, the unit makes a run for it (this seems appropriate considering a lot of people who play CIV also play Total War).
I've always been in favor of more automation. For instance, giving military units the 'Automate' order just as you would Workers. This means that the AI takes over and uses the units as it sees fit. It would be nice to have variations on that order just as you do with Workers; for instance, 'Automate - This City Only' would force the AI to use the unit only in the area of the closest city. Or even better, 'AUtomate - Standby' means that the unit stays put until an enemy attacks in which case the unit automatically moves to the source of the attack without you having t tell it.
Another interesting application is to have unit automatically retreat BEFORE being attacked; if an enemy superior enemy unit comes into view, the unit makes a run for it (this seems appropriate considering a lot of people who play CIV also play Total War).
That makes sense since you played on a high difficulty level --the AI is much more effective at boosting its population at that level; enought o make up for the additional loss of population.Originally posted by gen.dragolen
I've tested my own mods where I gave units a pop cost too, and the AI managed just fine.