Photi
Governor
i had top secret clearance with all five, so i got the achievement for that, fwiw
And they'll like you for having the same government. So, when picking a government, bear in mind the one's the AI civ's have chosen.how the hell did you manage that? i've had maybe one AI like me but the rest hate you no matter what you do? they will hate you for having a different gov than them FFS!
And they'll like you for having the same government. So, when picking a government, bear in mind the one's the AI civ's have chosen.
I'll be a lot of the folks saying the AI will always hate you are playing the diplomacy game reactively rather than proactively. In this thread I see a lot of "if I don't do anything wrong, other civ's shouldn't hate me", rather than the more pragmatic "if I don't do anything to make them like me, they probably will dislike me".
most of the time they don't go past monarchy so to keep them happy you have to miss out on policy slots. also i can't build more wonders than them and have to skip all great people because if i have more than them they don't like it...SCREW THAT!And they'll like you for having the same government. So, when picking a government, bear in mind the one's the AI civ's have chosen.
most of the time they don't go past monarchy so to keep them happy you have to miss out on policy slots. also i can't build more wonders than them and have to skip all great people because if i have more than them they don't like it...SCREW THAT!
So you're pretty much the vassal of the AI civs. Give them vastly beneficial deals, choose the government they like and never declare war, settle near them or move troops near them. Anything and everything to keep them happy.
That's no way to live for men. If I have to obey their every wish, I'd rather take the row of red faces in my contact list. For me, if they won't make a fair trade deal, they can bugger right off. If they knew their own good, they would work to make ME happy, not the other way around. It's absurd really. I may have a smaller, weaker neighbor on my continent and they go ahead and denounce me for some silly reason. Fine, consider yourself EVICTED from my continent.
???most of the time they don't go past monarchy so to keep them happy you have to miss out on policy slots.
Well, then that's the choice you made.also i can't build more wonders than them and have to skip all great people because if i have more than them they don't like it...SCREW THAT!
Well, then that's the choice you made. And other civ's will appropriately revile you as a bully for it. Life goes on, until it doesn't. Genghis, Xerxes, Alexander, and many other imperious leaders likely experienced incredulity whenever they encountered some self-proclaimed empire that refused to bend a knee.So you're pretty much the vassal of the AI civs. Give them vastly beneficial deals, choose the government they like and never declare war, settle near them or move troops near them. Anything and everything to keep them happy.
That's no way to live for men. If I have to obey their every wish, I'd rather take the row of red faces in my contact list. For me, if they won't make a fair trade deal, they can bugger right off. If they knew their own good, they would work to make ME happy, not the other way around. It's absurd really. I may have a smaller, weaker neighbor on my continent and they go ahead and denounce me for some silly reason. Fine, consider yourself EVICTED from my continent.
And there you have it. Good job.lol, it wasn't that bad. here's some screenshots of the relationship modifiers from the game in the game from the screenshot i posted. it was an immortal game, so it is not like i was getting modifier help. most of us were democracies. i don't have a save from when i was allied with all of them, but you can see that it seems i only made really favorable deals with Catherine:
True allies don't let declaring war on you get in the way of being your palit wasn't many turns after this that i got the culture victory, but just before i was about to win Kongo and Rome declared on me despite our alliances. The Rome DOW happened at the unit and map level, but the diplomacy screen and leaderhead up in the corner still showed us as in an alliance. it made it impossible to make peace, because the diplomacy game thought we were at peace.
most of the time they don't go past monarchy so to keep them happy you have to miss out on policy slots. also i can't build more wonders than them and have to skip all great people because if i have more than them they don't like it...SCREW THAT!
why shouldn't the dislike you? What have you done to get them on your side?
Like 75% of the complaints about this seem to boil down to "the AI doesn't stroke my ego".
Like 75% of the complaints about this seem to boil down to "the AI doesn't stroke my ego".
These are both valid criticisms. Warmongers should lose the good graces of other civilizations, the latter of whom should be pleased to see them taken down a peg or two. This is not simply for satisfying some pseudo-logical pretenses, but for genuine gameplay reasons. The end result of rampant warmongering should be that someone (or a group of someones) actually does something about you beyond issue denunciations. Granted, that can be taken too far, and a civ shouldn't get off scott-free for adding an empire to his belt, but pitting warmongers against each other rather than peaceniks is something that should definitely be encouraged.I think the biggest problem with warmonger penalties is (afaik) they don't seem to be affected by the opinion of the Civ you're declaring war on or taking cities from. In Civ 5, if you declare war on Mr. Evil, enemy of the free world, people won't mind much (and might even give you a positive modifier if they're at war with him too). In Civ 6, this is a terrible thing to do and you should be ashamed, even if someone else is asking you to team up with them they're still going to hate and judge you for it.
Yeah, the government modifier being as big as it is was a bad idea. The purpose of ideologies in Civ 5 was to drive a wedge in existing relationships, but in Civ 6 it just drives a wedge in between people from the very start of the game, and the fact that there are different governments based on what era you're in just makes it worse.
It doesn't have to be a big hate-fest, nor does a player have to do everything they want. We've seen examples that illustrate that. Players just have to try to play that part of the game, and as they play it accept that all the other civ's are in competition for victory, not simply survival. Think of it like chess: you do not win by simply trying to hold on to what you have, even if your position is weaker than your opponent's.It's really stupid of the AI to hate on you every chance it gets. To ensure its own existence, it should definitely try to sweet talk the much stronger power (in many cases the human player). Instead they pour hate on you for things they happen to not like, whether it's a good idea for them to do so or not. If I had a weaker, but fair and friendly neighbor, I would deal with them the same way and be happy to have them there. But the AI is programmed to spread as much hate as possible at every opportunity, and hate just breeds more hate. So when the AI tells me repeatedly how much they hate me and what a despicable person I am, what do you think I'll do? Turn the other cheek and give them favorable deals? Switch to their government type? No. They'll just make me mad and want to crush them. A weaker neighbor should definitely stroke my ego, but instead they try to make me as angry as possible. Absurd doesn't even begin to cover it.
It's really not possible to get along with other civs on FAIR terms (giving the AI everything they want does not count as fair, and even that would only work sometimes), and Firaxis has messed this up big time. There's no fair, peaceful co-existence. It's all a big group hate-fest.
He needn't. They're being addressed. Most of the complaints (at least these recent ones) seem to operate under the premise that the AI will hate you no matter what you do unless you capitulate utterly. Demonstrably not correct. There are also misguided notions that being the defender in a war should allow one to completely bypass warmonger penalties, or that building a stronger military should be a de-facto end-run around engaging in diplomacy, and give other civ's cause to fawn over you. Both lead to problematic gameplay situations (seems sufficient to me that there are some agendas which specifically cater to these styles of play).Care to address the (more than) 25% of comments describing why the current tuning is broken, in the interest of discussing something?