Housing is an issue with lakes because you have fewer improvable tiles to take for granted things like aqueducts. Compared to rivers, they're pure downside.To be fair, if you re next to a lake, housing tends not to be an issue (aqueduct + IZ)
Housing is an issue with lakes because you have fewer improvable tiles to take for granted things like aqueducts. Compared to rivers, they're pure downside.
You have a pantheon for rivers and one that's more-or-less for coastal tiles. Be nice to have something for lakes.
Housing is an issue with lakes because you have fewer improvable tiles to take for granted things like aqueducts. Compared to rivers, they're pure downside.
Well, if you remember that #FiraxisHatesWater, then yes, Lakes are rubbish and are about right.Meh, sounds like Lakes are about right.
As in, yes, lakes are rubbish
Edit: The Royal navy dockyard in lakes is getting really silly because it's giving you boats in them.
Yeah I think a district or even a city center building that only goes on lakes would satisfy me in making lakes "good." Maybe something still trade or movement related. Chicago isn't a good city because of the great productive Lake Michigan tiles, it's good because it gave easy access to resouces and connecting different parts of the country partially by way of the Lakes.Cross posting this here:
So, one further niggle about Lakes.
Regardless of whether Lakes are or are not, or should or should not be, completely rubbish, can we at least all agree the Harbours + Lakes is not working?
England spawning ships in Lakes when they build a RND is silly (...although, one might argue the whole free ship for building RNDs is just silly regardless ... and I wouldn’t disagree...). But it’s still bad for the generic Harbour too - it seems silly lake Harbours generate Great Admirals and worse, if you spawn a Great Admiral, they can often spawn in the lake and get stuck there (particularly irritating if it’s the GA that gives you the iron Clad).
Either Harbours should have certain abilities (eg GA Pts) limited to being on the coast and or Lakes need their own “Harbour” District (a Marina?) with slightly different abilities (eg no GA Pts but additional housing).
Ain't you forgetting something like the "Move to city" ability?..
Regardless of whether Lakes are or are not, or should or should not be, completely rubbish, can we at least all agree the Harbours + Lakes is not working?
England spawning ships in Lakes when they build a RND is silly (...although, one might argue the whole free ship for building RNDs is just silly regardless ... and I wouldn’t disagree...). But it’s still bad for the generic Harbour too - it seems silly lake Harbours generate Great Admirals and worse, if you spawn a Great Admiral, they can often spawn in the lake and get stuck there (particularly irritating if it’s the GA that gives you the iron Clad).
Either Harbours should have certain abilities (eg GA Pts) limited to being on the coast and or Lakes need their own “Harbour” District (a Marina?) with slightly different abilities (eg no GA Pts but additional housing).
Ain't you forgetting something like the "Move to city" ability?