Nicci said:
no, it doesn't suck. just don't send any carriers un-escorted! a single carrier (WW2 period) didn't have much of a defense. if a battleship suddenly appeared (that's why u can send out a fighter to look around!), the carrier didn't stand much of a change.
as far as the submarines . . . during the first en the start of the second world war navy ships weren't able to spot a submarine. after that they could and submarines didn't go near a serious warship. once a submarine was spotted they were iin trouble.
in Civ. Call to power submarines had the ability to 'bomb' other ships with torpedos. that was nice . . . . they should bring that back in civ 4.
Man, i'm always open to constructive debate... but could you please
read the post before replying? Your statements are true, but don't address the points i've put in evidence about the weak points of naval combat.
Regarding carriers, i was talking about them
defending with aircrafts i.e. sending some planes to sink the attacking warship. Suppose a North-Korean cruiser attacking the Nimitz. In real life, the Nimitz would simply send a squadron of F-15 to dispose of the attacker. In Civ3 world, the F-15 sit idle on the airfield and the pilots play cards while the Nimitz defends with a lousy machine gun... go figure.
About submarines, they simply cannot pass under a ship. They share the same tile, regardless if they're deeply submerged or on the surface. A submarine stationed 300m under the sea would simply remain unnoticed by a North-Korean cruiser (or even a sailing vessel) passing around. In Civ3 world, the ship would ram into the submarine instead.
These serious flaw are the reason why naval combat DOES suck in Civ3. Luckily, they are not too important to impact the game enjoyment, at least in the majority of situations. Naval combat play a marginal role in the whole game, and lots of players usually finish the game before carriers and submarines are around.