I think it essentially boils down to what you want from a game. There are 4 main aspects to a game. They are:
1) Gameplay
2) Aesthetics
3) Euphonics
4) Operation
The last is whether it works without problems, and is fundamentally important - since failure in this category will nullify the value of the other components. After Operation (whether it works or not), Gameplay is crucial. You could create the most beautiful, elegant and realistic game in the world, but if it lacks playability, it won't function as a game.
Of course I would love ethnocentric trends (in units, cities, etc.), but a challenging game which maintains my attention is much more important. Core elements of gameplay come much higher on the list than this, and I would prefer an AI capable of beating me tactically in war than what is (frankly) something of an afterthought.
1) Gameplay
2) Aesthetics
3) Euphonics
4) Operation
The last is whether it works without problems, and is fundamentally important - since failure in this category will nullify the value of the other components. After Operation (whether it works or not), Gameplay is crucial. You could create the most beautiful, elegant and realistic game in the world, but if it lacks playability, it won't function as a game.
Of course I would love ethnocentric trends (in units, cities, etc.), but a challenging game which maintains my attention is much more important. Core elements of gameplay come much higher on the list than this, and I would prefer an AI capable of beating me tactically in war than what is (frankly) something of an afterthought.