Tomorrow's Dawn
Heroes Never Die
Like some of the other posters here, I've experienced problems moving with allied units or through allied territory because they can't share tiles.
I know they won't walk back 1UPT, but the game's combat isn't well suited for 1UPT for a few reasons, totally fixable reasons but just identifying them here.
Combat isn't lethal enough.
Units are too tanky from Civ5 at least and if Firaxis wants to speed up the game and get rid of traffic jams, they need to make units be one-shot or two-shot.
Like a Swordsman catching an Archer on a Grassland tile should do about 75% damage, and if they're defending on a hill, 45%. You've got an Archer and it's sitting on a Hill, but you still got caught in an attack, deal with it.
Combat isn't supposed to safe.
And I don't want to see a return to the BNW turtling range meta.
So far, from the examples in the Quick Look videos, you see units inflicting a lot of damage to one another so in the case of allies blocking your path in a war, maybe the meatgrinder will thin out the line so a player can get through.
I know they won't walk back 1UPT, but the game's combat isn't well suited for 1UPT for a few reasons, totally fixable reasons but just identifying them here.
Combat isn't lethal enough.
Units are too tanky from Civ5 at least and if Firaxis wants to speed up the game and get rid of traffic jams, they need to make units be one-shot or two-shot.
Like a Swordsman catching an Archer on a Grassland tile should do about 75% damage, and if they're defending on a hill, 45%. You've got an Archer and it's sitting on a Hill, but you still got caught in an attack, deal with it.
Combat isn't supposed to safe.
And I don't want to see a return to the BNW turtling range meta.
So far, from the examples in the Quick Look videos, you see units inflicting a lot of damage to one another so in the case of allies blocking your path in a war, maybe the meatgrinder will thin out the line so a player can get through.