kryat
King
- Joined
- Dec 12, 2017
- Messages
- 921
I think one of the greatest misconceptions players have about the meta is that coastal cities are terrible in the vast majority of cases. This is demonstrably false. While there’s no questioning that inland cities can be powerful, there’s several reasons to take to the seas, including changes over the last several updates and expansions. For this, I consider that the best cities are those in the city center/harbor/commercial hub triangles on a river.
-Fisheries and lighthouses are available much sooner than feudalism, and can lead to an incredible amount of food, especially on islands
-Harbor districts can easily get +4 adjacency (sometimes higher even), which with CH triangles, and the right policy cards, can lead to truly massive amounts of gold in the early game, and plenty of production in the mid game once the T2 building is available. The changes to CS bonuses mean that the gold is earned by all buildings in the harbor (as well as ones in the CH), and often, the gold from seaports is more than what a stock exchange would yield. But the production from the shipyards (+6-12) can make having buildings in both possible. And nothing stops you from having both later.
-Rivers are often on flood plains near the coast. You build a dam, you get the housing everyone says you need.
-Oceans are unimprovable, but they have better yields than mountains.
-Fast access to boats means better opportunities to rush with galleys, which are much stronger than warriors, and can quickly take early cities. Boats are always a great option to conquer with as well because they are unencumbered by terrain.
-Trade routes between coastal cities are much more profitable than between land-based ones. A coastal, colonial city running robber barons can be swimming in gold.
-Though they’re only in the late game, the new seasteads and wind turbines are better than the geothermal plant or the solar plant, and help wrap up the game faster.
All this though, and the real thing is that it’s a false dichotomy. Both inland and coastal cities are powerful, but in different ways. Coastal cities are often richer while inland cities have better early production. You just have to read the map for what’s going to be better for what you’ve been given.
-Fisheries and lighthouses are available much sooner than feudalism, and can lead to an incredible amount of food, especially on islands
-Harbor districts can easily get +4 adjacency (sometimes higher even), which with CH triangles, and the right policy cards, can lead to truly massive amounts of gold in the early game, and plenty of production in the mid game once the T2 building is available. The changes to CS bonuses mean that the gold is earned by all buildings in the harbor (as well as ones in the CH), and often, the gold from seaports is more than what a stock exchange would yield. But the production from the shipyards (+6-12) can make having buildings in both possible. And nothing stops you from having both later.
-Rivers are often on flood plains near the coast. You build a dam, you get the housing everyone says you need.
-Oceans are unimprovable, but they have better yields than mountains.
-Fast access to boats means better opportunities to rush with galleys, which are much stronger than warriors, and can quickly take early cities. Boats are always a great option to conquer with as well because they are unencumbered by terrain.
-Trade routes between coastal cities are much more profitable than between land-based ones. A coastal, colonial city running robber barons can be swimming in gold.
-Though they’re only in the late game, the new seasteads and wind turbines are better than the geothermal plant or the solar plant, and help wrap up the game faster.
All this though, and the real thing is that it’s a false dichotomy. Both inland and coastal cities are powerful, but in different ways. Coastal cities are often richer while inland cities have better early production. You just have to read the map for what’s going to be better for what you’ve been given.