Why do city states always get the natural wonders?

civnoob13

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What's the point of natural wonders if 9/10 of them are owned by a city state?
 
I don't know if this was intended or not but, perhaps your ment to take the risk of diplomatic repercussion to take a powerful wonder. Although that destroys the point of exploring to find one.
 
this is a fair comment, i also find a lot of natural wonders in my games are taken already by city states unless they are out in the ocean somewhere.
 
Play Spain. Use the 500 :gold: to buy a settler and settle the wonder before the CS' borders expand.
 
Probably a side effect of natural wonder and city state placement.
 
Sounds like a job for Genghis :trouble:

Exactly. It just gives you a motive to conquer City-states. Since Firaxis can't figure out how to balance this game, they use cheats like this. Instead of making City-states less overpowered, they overpower Natural Wonders and use them as an excuse to take out City-states, so you can't exploit them as much. It's ridiculous.
 
Instead of making City-states less overpowered, they overpower Natural Wonders and use them as an excuse to take out City-states, so you can't exploit them as much.
Tinfoil much?

They added the OP wonders in for the scenario. Either they were too lazy to keep them specific to the scenario, or they felt the three new wonders were some great content.

I don't even know how they'd reach the point where the conspiracy you suggest would even be plausible. Natural wonders as a balancing mechanism for city states?:confused:
 
Tinfoil much?

They added the OP wonders in for the scenario. Either they were too lazy to keep them specific to the scenario, or they felt the three new wonders were some great content.

I don't even know how they'd reach the point where the conspiracy you suggest would even be plausible. Natural wonders as a balancing mechanism for city states?:confused:

Hanlon's Razor: Never attribute to malice that which is adequately explained by stupidity.

I don't think they conspiring, I think they FAILing.
 
kinda like you "failed" grammar class? ;)

I very rarely see CS's with natural wonders. barrier reef and krakatoa are more likely than others to be near a CS just b/c most of the time CS's are on coastal tiles, but the others are typically a bit inland in most maps.
 
kinda like you "failed" grammar class? ;)

I very rarely see CS's with natural wonders. barrier reef and krakatoa are more likely than others to be near a CS just b/c most of the time CS's are on coastal tiles, but the others are typically a bit inland in most maps.

I've had the Rock of Gibraltar and the Geyser in CS territory many times. In one game one had Potosí. I'm pretty convinced it's scripted.
 
I on the other hand havent seen a CS with a natural wonder yet.

Same here, I've only seen natural wonders near city states but for some reasons the city states don't want to expand their borders to get the natural wonders. :rolleyes:
 
I very, very rarely see this. Do you guys perhaps just have bad luck? I play huge maps... What sizes for the ones finding city states with lots of natural wonders? Also, do you leave the number of city states at default?
 
In my last 3 games, all after the diplo patch, I have seen at least 1 CS in every game with either a natural wonder right next to their city or just 1 tile outside of the initial border. I was only able to get one wonder by buying a settler and popping a city before the CS could expand their borders.
 
Arsenic: how big a map? How many city states? On a huge map with the default 20'ish city states, that doesn't seem that statistically improbably off the top of my head... I don't know what the frequency of CS's and natural wonders are on other map types..
 
Would it have something to do with how start locations are determined? If natural wonders generally occur near start locations (or start locations generally occur near natural wonders, whichever way it is), and there are double the number of city states as there are civs, then the chances are that those natural wonders will be in city state territory.
 
Probably a side effect of natural wonder and city state placement.
Yes.
There's no script linking the two.
It's all done in the same script (AssignStartingPlots.lua).
So YES there is a bias.
Natural wonders cannot be placed less than a certain distance from civ starting locations.
Once they are placed, city state locations are chosen, and these locations are necessarily far from civ start locations and don't care for Natural Wonders.
The consequence is city states are more likely to be near natural wonders than civs are.
This is all the more so that on default settings, you have 2 city states for 1 civ.
It is compounded on certain map sizes for various wonders. For instance Fuji can't be on biggest land mass if there are several, and biggest landmass is most likely to get civs, so there are often more city states than civs on some of the smaller landmasses, which makes Fuji even more likely to be near a city state.

There is no intentional, clearly written bias, but it is a consequence of the algorithms used. Natural wonders will most of the times be nearer city states than starting civ locations. However, on bigger maps, there's so much space that the starting locations don't make up for a lot of the map, and you're more likely to find natural wonders in the open, whereas on small maps or maps with more civs or more city states (but most civs is enough for that), you're more likely to have natural wonders inside city state territories.
 
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