G-Max
Deity
- Joined
- May 20, 2006
- Messages
- 2,556
playing around with failure gold
It's spelled "failgold", fool.

playing around with failure gold
IWHY??? I set my science scale to 100% and they still get techs faster than me.
The GW is a pretty bad wonder in my opinion, the only real thing the GW saves you is time, the trouble is much easier solved by using those hammers on units which can defend your cities/workers/settlers/improvements, since you are gonna spend those hammers on those units ANYWAYS you might as well not split the hammers between the wall and the units.The wall also dramaticly slows you down from getting free exp and gives you GPP that at that point of the game isn't that useful I think.The only time I would consider going for the GW is when i have stone nearby, but even then its a low proirity since I would have to get masonry to work the stone, at least i could get the pyramides then, but even with the pyramides its still a iffy choice.
* Only build farms on crop tiles (corn, wheat, etc.). Only build pastures on animal tiles. Only build cottages on every grassland and floodplains you see. Only build mines on hills.
* Don't build a library in a city unless itsoutput is at least 10.
* Don't build a market, bank, or grocer in a city unless itsoutput is at least 8.
* Don't build wonders except for the Great Library, Taj Mahal, Kremlin, Apollo Program, and Manhattan Project.
Any time you have a city that has nothing to build according to these rules, have it build a military unit instead. Alternate between building one of your best siege unit (catapults => trebuchets => cannons => artillery) and one of a standard military unit (chariot/axeman => maceman => rifleman => infantry). Give siege units the City Raider and Accuracy promotions (ignore Barrage). Once you have at least 15 units, muster them on the border of your nearest neighbor and declare war on them. Move your stack up to a city. Hit the Bombard button until the defenses are at 0%. Wait to the end of the turn so your siege can move again. Have your siege attack the city normally. Some of them will likely die (at least until you get cannons); this is normal. They're weakening all of the defenders in the process. Once the siege has all attacked, send your normal units in.
Once your siege is too weak to keep going, extort peace from your neighbor. Start the cycle over again.
These rules aren't ideal for every situation, but they should be adequate to get you through Noble. The important things to realize are:
* Research comes from commerce, which largely comes from cottages. Therefore, more cottages rarely hurts.
* Wonders are a distraction. You don't need them. You're often better off letting the AI build the wonder and then taking the city it's in by force.
* War depends heavily on a) siege, and b) overwhelming force.