Very very very impressive. How close are you to distributing your graphics for CIVWIN
Thank you.
I should be able to release this in a week... maybe less, maybe more. I have some real life issues to address.
My path was more or less like this:
- research of .rsc files + program routines to modify them
- Research .GIF files
- Make a encoder and decoder for .GIF
- Replace tile graphics with DOS version
Of course, after each step, problems occurred. Last one was ugly, but not difficult: heap corruption, it took a while to track down.
Now there is another hurdle: palette management. It is unrelated to red city screen and red cities in previous attachments, I have already solved that issue.
The problem is, that the palette is not stable and I have not yet figured out what colours can be changed, what is "base" palette...
Why is it a problem? Some colours are changed and are not set back (like when a new discovery is made or city screen is brought up, civwin runs in 256 colours mode, so if there is too little palette space, some currently used colours are replaces with the ones used in discovery image therefore rewriting some that are used by tileset), so you can end up with distorted screen. It is the most clearly seen in City screen:
Example (Status window, central part of city screen, fortified unit border):

As you can see, map is also weird, but colour of water is not set somewhere, it is found in "base" palette.
After I figure it out, I will write some documentation, clean up the code, make a nice RSC file and release it.
After the release, I will probably rest for a while and maybe try to get waves (and other animations) along the coast to work later.