In Pirates, once I am in a few months into the game, I am never in anything smaller than a Large Frigate or a War Galleon. At higher levels (I play swashbuckler
) the higher troop capacity is also great for two reasons-
1: If your Baron Raymondo, Marquis or just plain warship hunting, often the captain of the opposing ship is an excellent swordsman, and you need the 1 man left - surrender rule just to win.
2: Also, if your pumping up the town your going to use a home port with immigrants and mayors but it keeps on getting raided by a country ( example in my old game was Trinidad, beautiful wife for goodies n' tips and for replenishing also good to sail on the west wind to capture the baron and the like so I made it a wealthy capital but Barbados kept pestering ) to just walk into the violating city(ies) and convert. A Large Frigate, which is what I roll until I manage to get the English or French reallllll pissed off can take 375 with Triple Bunks.
Also 48 guns is very, very nice. People say they don't want to damage the opposing ship. Well at Count ( I think ) level you get repairs free in ALL ports. It's fairly easy just pirate hunting in the early game to get count from all nations as well.
And running with the wind, I find Frigates are FASTER than sloops. Also yes, it does suck in big ships that sometimes smaller prey can slip away when they're going into the wind ( you stink going into it ) but really big deal, if a couple regular sloops and a war canoe get away. With ship sales that's 1,000 gold doubloons max. Also just position yourself so your going into the wind against them if you really have to catch a fast smuggler 9/10 you'll catch em that way.

1: If your Baron Raymondo, Marquis or just plain warship hunting, often the captain of the opposing ship is an excellent swordsman, and you need the 1 man left - surrender rule just to win.
2: Also, if your pumping up the town your going to use a home port with immigrants and mayors but it keeps on getting raided by a country ( example in my old game was Trinidad, beautiful wife for goodies n' tips and for replenishing also good to sail on the west wind to capture the baron and the like so I made it a wealthy capital but Barbados kept pestering ) to just walk into the violating city(ies) and convert. A Large Frigate, which is what I roll until I manage to get the English or French reallllll pissed off can take 375 with Triple Bunks.
Also 48 guns is very, very nice. People say they don't want to damage the opposing ship. Well at Count ( I think ) level you get repairs free in ALL ports. It's fairly easy just pirate hunting in the early game to get count from all nations as well.
And running with the wind, I find Frigates are FASTER than sloops. Also yes, it does suck in big ships that sometimes smaller prey can slip away when they're going into the wind ( you stink going into it ) but really big deal, if a couple regular sloops and a war canoe get away. With ship sales that's 1,000 gold doubloons max. Also just position yourself so your going into the wind against them if you really have to catch a fast smuggler 9/10 you'll catch em that way.