El Aurens is by Boco, not me.
Yeah I know; his is the ww1 arabia scen. (You helped though. )
El Aurens is by Boco, not me.
I've found that many ToT designers in the SL haven't even read the macro.txt document that ships with the game. You don't want to be putting more effort into helping people than they are willing to put into helping themselves.
If that were true, you'd be talking about a very small minority. Regular posters in the SL forum ought to know about it; the document gets mentioned often enough. If you don't have it and can't find it, then you ask. The missing macro.txt issue is on my FAQ page, along with a copy of the document.Civinator said:May be some of these ToT-designers never had the opportunity to read the macro.txt document, that ships with the game, because it didn´t ship for the language version of these modders. Per example the German ToT-handbook didn´t contain that information. I had to buy an additional English version, that included that documentation.
I think he (Yoshi) meant for static bitmaps. There's no animated combat sequence from icons.bmp when animated unit sprites are disabled. There should be an override. The one from earlier versions of Civ2 would appear over the unit taking damage.Civinator said:The explosion animation isn´t the big problem in modding the ToT unit sprites as every unit sprite contains the death animation, that replaces the original "explosion animation". In my eyes the problem are the missing "defense animations", as with the animated ToT units one unit is fighting while the other is standing without doing anything until the death animation of one of the units is triggered.
May be some of these ToT-designers never had the opportunity to read the macro.txt document, that ships with the game, because it didn´t ship for the language version of these modders. Per example the German ToT-handbook didn´t contain that information. I had to buy an additional English version, that included that documentation.
Wobbegong and Yoshi, I have read your posts with great interest. The explosion animation isn´t the big problem in modding the ToT unit sprites as every unit sprite contains the death animation, that replaces the original "explosion animation". In my eyes the problem are the missing "defense animations", as with the animated ToT units one unit is fighting while the other is standing without doing anything until the death animation of one of the units is triggered. http://forums.civfanatics.com/showpost.php?p=7710932&postcount=3
Funnily enough, in Civ4 I use the Quick Combat options which disable the combat animations altogether. I got tired of waiting for fights to finish.
But how many people are able to speak Esperanto like a native?...
There's an assumption that everyone that mods this game has basic English reading/writing skills (maybe Microprose should have developed an Esperanto version ).
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I think maintenance costs for structures is far more realistic than city maintenance costs.
They lost it.I wish they'd release the sorurce code.