doesn't anyone else find the cute, sunday morning cartoon styling of civ 3 a touch repulsive? you're taking on empires, and yet your enemies look like teletubies in disguise.
both civ 2 and civ 1 had an authentic charm a sort of generosity which gave enough to the imagination to create plausible alternative worlds, civilisation 3's attempts to make worlds more "real" betrays a cultural stereotyping which is just a pick and mix of idiosyncracies. in one way the mechanics of the game, in fact of games in general, force this mechanical cultural point system but on the other hand i never had this problem with civ 2 and civ 1.
why just make stereotypes? each civilisation's culture should surely be born out of the history you create whilst playing the game, a landscape of psycho-geography, culture is not accrued in a materialistic sense of "cultural buldings" each unit of which grants a superiority over others, why can't a culture of barracks be created for aggresive civilisations which war often? or a culture of bankers who gain bureaucratic benefits given the unholy levels of taxation?
again the problem of stereotyping in games is ubiquitous, the increasing recognition of games as part of our culture only speaks of our current cultural poverty and not the raising of the gaming bar which stood more of a chance when reality was abstracted to the level of civ 1. although civ 3 is fine, it hasn't improved over civ 2, it makes some token moves to acknowledge the fact that time has passed and new features or graphics must be provided (from a financial point of view to encourage sales if nothing else) but, to be frank, they're ****. to put it another way, the mechanics of the civ series were expanded horizontally rather than vertically.
you could argue that i'm reading too much into the older civ games, that the designers never intended these sorts of attachments and civ 3 is the true image of their intentions, but that is precisely the beauty of the civilisation series, that you really did create a culture and an empire, however sparse, in a loose collection of colours and numbers, labourers and aqueducts, set amongst notional mountain heights and shore lengths. that is the cultural reality that should be investigated and not different "culture" graphics.
civ 2 rocks