Please dont take this as a flame as the game is genuinely really good, and i still enjoy MP C3C.
However that said, the game **appears** to be the most laggiest badly netcoded games ever. Having played many multiplayer games from RTS to FPS like CS and Quake (where response times is in the 100ths of a second), i cannot understand how a game can be permitted to be in this state. I can understand there might of been lag in certain circumstances (large battles etc) but not in simply moving my worker 1 square to the right. It appears the game uses zero client prediction and relies on every computer agreeing right down to the slowest one.
I dont know that anything can be done about it, maybe someone will notice. The only reason why the lag is bearable is because the game is so good , at times tho after the 10th drop and reload you begin to wonder....

However that said, the game **appears** to be the most laggiest badly netcoded games ever. Having played many multiplayer games from RTS to FPS like CS and Quake (where response times is in the 100ths of a second), i cannot understand how a game can be permitted to be in this state. I can understand there might of been lag in certain circumstances (large battles etc) but not in simply moving my worker 1 square to the right. It appears the game uses zero client prediction and relies on every computer agreeing right down to the slowest one.
I dont know that anything can be done about it, maybe someone will notice. The only reason why the lag is bearable is because the game is so good , at times tho after the 10th drop and reload you begin to wonder....
