Why does this mod always crash to desktop late game?

krazyhades

Chieftain
Joined
Nov 13, 2005
Messages
33
I'm on turn 316 and I have to autosave every 10 seconds or so because the game crashes almost every turn, especially when opening a popup screen such as the tech tree or info addict.

I've been playing this mod for over a year and always the late game is impossible to freaking play out because of the incessant crashes...and since reloading the mod and savefile takes ages, and it crashes 1-4 times in every turn attempt, turns can easily take over 30 minutes of boring re-shuffling of all the same units you already just moved before crashing, again.

Is there anything I can do to reduce crashes? I have tried games without info addict but that doesn't seem to have much if any influence on the crash rate.
 
Are you using EUI?
 
Are you using any other mods? You can try changing the multithreading settings in the config.ini. It I doubt it will help, but it is worth a try.

What are your machine specs? Have you tried playing smaller maps?

I think your problem is client side, you can post your MiniDump file (it should be created in your Civ5 folder after the crash) on GutHub, I suppose. Mybe the devs will find something that might help you identify your problem (cannot speak for them, I am just a player like you)
 
How much RAM do you have? (and check in the task manager to make sure it's actually be used by the OS)
 
Hello everyone ! How can I solve a CTD at all times only by entering the technology tree. I am using this version of VP (9-15-4) with EUI and a few additional mods such as enlightment era, on a Desktop I9 9900 64 GB and 2080TI. It would be a similar case to the one initially raised in this thread. Thanks in advance
 
Is Infoaddict found to be affecting these kinds things? I got repeatable crash with 9-15 patch and standard size map using Infoaddict but managed to steer clear by loading earlier save. I pretty much never get crashes and usually don't use Infoaddict either.

Also during the same game I noticed absurdly long late game AI turn times.
 
This happens to me with EUI. What I do now is just save every turn when I get into Industrial Era. It mostly happens when I click on the tech tree. Saving and then relaunching the game does tend to work, but it will inevitably crash again.

It sucks, but I can't play without EUI.
 
I have the auto-saving set to every round for ease of mind as well. My crashes only occured during the AI turn.
 
I heard the mod crashes a lot due to Civ 5 only supporting 32-bit machines. This means that it can only use up to 4 GB of RAM, and apparently if the game needs more than that it crashes.
 
I heard the mod crashes a lot due to Civ 5 only supporting 32-bit machines. This means that it can only use up to 4 GB of RAM, and apparently if the game needs more than that it crashes.

Yes this is the issue lategame, in particular on large/huge maps and on high difficulties where the AI have more units, it is also an issue in vanilla but to a lesser extent (duh, game favoured a 4city empire).
This is also the cause of yield icons disappearing.
In theory a more optimal coded base engine would handle things better (optimal code is far more expensive and have way less roi than pushing bling to the market)

Edit: and to answer OP, the original game was not designed around tons or armies with lots of cities at a certain point it runs out of resources and crashes.
 
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Yes this is the issue lategame, in particular on large/huge maps and on high difficulties where the AI have more units, it is also an issue in vanilla but to a lesser extent (duh, game favoured a 4city empire).
This is also the cause of yield icons disappearing.
In theory a more optimal coded base engine would handle things better (optimal code is far more expensive and have way less roi than pushing bling to the market)

Edit: and to answer OP, the original game was not designed around tons or armies with lots of cities at a certain point it runs out of resources and crashes.
They promised a 64 bit version in 2010 but lied to their costumers.
 
They promised a 64 bit version in 2010 but lied to their costumers.

They are not the worst offender in that regard and its not unheard for games to be "64-bit" with the only feature being minor usage of directx 12.
You also see games advertised as "multithreading/multiprocessor" where only a small amount of physics is used on separate processors.
It would be awesome for the game to be 64-bit or have good multiplayer capabilities but it could be a lot worse, I mean civ 5 is a stable product in itself and modding is allowed, those two facts can not be taken for granted.
 
I honestly can't remember the last time I've played a full game. Eventually, I just give up after all the crashes in the late game (as I only play with the Domination victory option enabled). 95% sure it's because the game hits the 4GB RAM limit and there's really nothing you can do.
 
I didn't crash once the last game I played (Standard Communitas4 with 8 civs). But then I wasn't playing domination.
 
I didn't crash once the last game I played (Standard Communitas4 with 8 civs). But then I wasn't playing domination.
The problem seems to stem from the memory limit. Playing on bigger maps/more AI players usually leads to it in my experience.
 
Try mapsize not bigger then standard community(79, 53). And don't enable to many mods.
In this summer I was able to play two games till 2048 year with no crash.
 
Try mapsize not bigger then standard community(79, 53). And don't enable to many mods.
In this summer I was able to play two games till 2048 year with no crash.
I used to play on bigger maps but have since scaled it down to standard. Usually get to 2070 or so before game becomes unplayable. Now I'm trying less Civs and on small community.
 
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