Yes, so I think the problem is that the human's actions are possible, and the solution is not that the AI should mindlessly attack for three waves until it compromises its own position.
I think the ideas in this thread would work well to get to that point:
I think the ideas in this thread would work well to get to that point:
- Reduce the amount of per-turn healing available to units. If they rotate out and take twice as long to heal, then you need twice as many units to fill that slot, which has a cost, and puts you more in a mindset of trying to "break out" rather than slowly die.
- Add a way to prevent healing on units under bombardment via a plague. A single unit with massive defensive CS holding the line becomes less tenable if they have to move out eventually, regardless of how little damage they take in a single turn.
- Indirect fire on an early-mid siege unit gives field siege a good niche for busting Forts/Citadels, and a safe unit to use even with "proper" defensive terrain. You will have to commit horses or something to snipe their siege, which then drives action around defending/counter attacking, because the inevitability lies with the aggressor, not the defender.
Last edited: