Why I do not like Civ 5....please let me explain.

Chan90210

Chieftain
Joined
Oct 16, 2010
Messages
2
I have played Civilization since I was seven and I am now twentysix. I have played Civilization from Civ I all the way through to Civ V. I have even played the Call to Powers and have been hopelessly addicted to everyone... apart from Civ V.

When I play Civ V I feel like a spectator just wiling away the turns until something interesting happens. Civ IV is infinitely more complex than Civ V. Civ V is a mass market game. I understand that Firaxis like all other companies must operate to market realities. However in doing so they have produced a game that is not substantial in its quality.

Civ V represents a monumental leap backwards in terms of functionality.

Particular issues of note.

HAPPINESS - I tend to play Civ on large maps. I want to have large empires on far flung continents with vast armies ready to unleash Armageddon. This is not possible due to the new happiness system . Even if one were to have all the luxury resources it would still be difficult to maintain a large empire or even go to war and maintain all the cities captured. I have found myself going to war and razing the vast majority of cities in Civ V.

Happiness cannot be an empire wide factor it must be city specific. I read an interesting point on this forum and please forgive me as I forget the name of the original poster - “A coliseum in my capital Paris will do nothing and should do nothing to appease the militarily occupied city of Thebes” - the fact that it does makes a complete nonsense of the Happiness system as integrated in Civ V.

The natural wonders are a good idea but should only givev you a happiness bonus is it is in your borders.

ROADS/TRADE - There must not be an upkeep for roads or it should be minimal, not one gold per turn. Large empires crumble because large road networks can’t be maintained and units cant move fast enough for defensive purposes.

A side issue while I’m discussing hexes, ‘airbases’ - loved them in Civ II they were like my empire’s Area 51s where I would store bombers, missiles and nukes. They need to be brought back.

GOVERNEMNT/CIVICS - In all the Civilizations I played I honestly believe CIv IV was the one to hit the spot. It is miles if not light years ahead of what Civ V considers to be organising a Government. Choosing occasional bonuses is just lack lustre and again only serves to remove more decision making away from the player. I want to be able to change government from Communism to Democracy or be able to choose ridiculous traits such as free speech with slavery. In Civ V this is no longer possible, what you choose in 3000BC has dire consequences for life in 2000AD. Why? I know Civ cannot be 100% true to human history but this is a major flaw.

RELIGION - I did like Religion in Civ IV. It was fun converting the world to your faith and then watching the money roll in or better yet watching holy wars kick off when two dominant religions spread across several Civs just had enough of each other. Religion needs to be included, again it is a fundamental part of human civilization, to not include it would be akin to not acknowledging the invention of the wheel. I do however accept it must be dealt with in a tactful manner.

TECHNOLOGY - The tech tree is abysmal. It is not so much a tree as it is a sprig of willow. The ‘tree’ is far smaller than previous Civs. Again this removes more decision making from the player and leads to a position where games become quite indistinguishable from one another. The tree needs to be far more diverse.

DIPLOMACY - It is horrendous. I feel like I need say no more, but I will. What is a pact of secrecy, what is a pact of co-operation? They may have benefits but they are not visible to the player, they are transparent and in playing the game add no further depth.

Agreement deals need to be included in an overall diplomacy menu to show how long they have to run. This is essential to allow the player to plan twenty thirty turns ahead. Ceasefire agreements need to be brought back rather than the ten turn peace treaty which after it expires nobody knows what is going on. Furthermore I want to know what the other Civs think of each other and me.

ESPIONAGE - This must be included in every Civ. Espionage is a fundamental part of human history. It should be in Civ V. It isn’t. Espionage would add an interesting dimension to diplomacy. I want to be able to be treacherous, I want to be able to steal technology, money and bribe military units. I enjoyed the Espionage in Civ IV however I did not enjoy marching spies after they have successfully completed a mission all the way from my capital back to the front line, WTH!?! In any case espionage needs to be in Civ V and so do spy units.

I really don’t understand why I can see the stats of every Civ even unmet players in the top ten lists. This is just daft. I honestly preferred it when you had to establish an embassy in the other Civ to learn their demographics and to conduct espionage missions.

ECONOMY - Money is King. It shouldn’t be. I’ve bought entire armies and then gone on a rampage, far too easy. The buildings in this game are far too costly to maintain and provide little overall benefit. They for the most part tend to be clones of one another.
As to why corruption has been removed is beyond me. Again corruption is an intrinsic part of human civilization. Why isn’t the concept included in Civ V? It has been in every previous Civ, I think.

Another thing that appears to be missing is foreign trade routes, I thought that was the whole point of open borders agreements.

MILITARY - I do like the look of the new units. They finally look like a real battle hardened troop rather than a lonely man with a stick. However wars are far too easy to execute and win. With two siege units and three or four melee units one can steam roller across entire continents.

I did read an interesting post on this forum that different types of units should be able to stack to make battle more interesting, I again apologise to the original poster as I forget your name. Non-combat units should be able to stack to as many as you want. Workers need to stack to complete tasks faster. Siege units and non-siege unit need to be able to stack - I include bowed units in siege units. This offers these units the possibility of a defence when being attacked. Although I have not given it my full consideration I believe one siege unit and two melee units should be able to stack or at the very least a melee unit and a siege unit.

The city tile should be allowed to garrison three to four land units thus balancing the stacking ability of invading armies. I agree with a poster, and again I apologise because I forget the name, currently CIv V is trying too hard to emulate Total War which is a step in the wrong direction in my opinion.

As for the later eras of the game there needs to be a greater diversity in the military units. I know this is usually where the mod community steps in but I believe the developer should be considering such issues in production. For example there should be a range of jet fighters each with there own pros and cons. The same should go for tanks.

Embarking needs t be removed. It is far too easy with an army and this ability, once researched, that no continent is beyond your reach. It makes invasion far too easy - transports etc need to be brought back. Yes it was tedious to build the boats then load them but it made planning invasions more fun in my opinion.

I like the fact units can be upgraded and keep their experience but it does mean if you could hand out defeats early on, after an upgrade you will be dishing out complete annihilation. This results in warfare being quite dull after your empire’s first major war. This leads to another gripe.

VICTORY CONDITIONS - Domination is the only option. It is a good concept that only capital cities need to be captured but makes victory far too easy. In the games I have played with a few military units and superior tactics the AI does not stand a chance. I know I have secured a domination victory but hardly ever play those games to conclusion as by then destroying everyone has just become a chore. One can try and drag a game out to a space race but why? As for cultural victories well....

CULTURE - Culture in this game needs to be entirely reworked. Culture should be linked to national borders not national Government. Government civics should be obtained through tech as in Civ IV. Tied to this is the fact larger empires suffer from culture penalties in gaining government civics. This in effect means a player on a large or huge map is effectively choosing not to play with Governments enabled as large empire will rule out the possibility of obtaining civics in the industrial age or even civics further down the line apart from the initial few civic lines your empire may get at the very start..

In cities you need to be able to choose which tile your city is working towards getting. It is nonsensical as to why the player does not have this control, it adds depth to the game. Furthermore am I the only one who believes the World Wonders provide no where enough culture as they should do? Perhaps the culture values in obtaining hexes should be increased thus allowing the culture of Wonders to be increased and some building as well.

BUILDINGS - These appear all but redundant. I tend only to build the food building and markets and so on for money. Everything else is just a drain on gold that can be used for upgrading, rush buys, keeping city states on side and research agreements.

GREAT PEOPLE - In CIv V the great people aren’t so great. In Civ IV they could claim that accolade but not in Civ V. For example the great scientist can now only build an academy on a city tile which only provides plus 5 science. That is appallingly bad considering an academy in Civ IV gave plus 50% science! Moreover the building in Civ V will replace whatever improvement is on the tile at the time! I honestly believe it is very difficult to set up specialist cities in this iteration of Civ e.g. on for production, gold, science, food etc.

THE AI - Its crap.

CITY STATES - I find the city states can add an interesting dynamic to the game. I found myself eyeing with suspicion those states close to my borders and those my empire has engulfed. I have found on many occasions the AI allied with these states which proved a considerable distraction in my war mongering! However the Angry/Neutral/Friend/Ally is too simplistic an alliance should be a far more long term affair than it is. It should be permanent until one party no longer wants the alliance and the same for peace. There have however been games when I ignored city states all together, just trespassing through their territory at will.

INTERFACE - The main interface in the game is way too clustered again Civ IV had this spot on.

Hovering your mouse over a unit should tell you what its doing and how many turns say if its a worker till it completes its task.

In the city menu setting tiles to work should be in a drop down menu. It is one of the primary reasons you zoom in to a city to change tiles being worked by the city why put it in a altogether different menu, stupid.

There are aspects of Civ V I do enjoy. I believe ‘hexes’ is a step in the right direction, the square was well....just too square. I also like the graphics. The graphics lend a realism to the game while clearly allowing the player to see what the current state of his empire. These positives however float in an ocean of terrible backward steps.

As a final point I would like to comment on the state the game was released in. I was quite busy with work during the week of the release and so I spent my lunches at a friend’s house near my office. He was having a great game crushing the AI Civs and I was wondering at the new Civ game before us. That’s was right up to the point when he made peace with the Romans and then could not return to a state of war EVER. The game came to an end. There is no way this error made it past play testing. This means Firaxis knew of the bug and chose not to fix it but to patch it later as they have chosen to do with numerous other issues. At best it is lazy programming at worst it is blatant exploitation of a loyal fan base.

I would hope my gripes could be fixed in an expansion pack but I doubt it. Heads need to roll.

Not everyone will agree with what I've written but it's my assessment of Civ V. This latest iteration of the Civ universes may well have killed the franchise.

P.S. As a Civ fanatic Civ 5 is Civ: Simple
Moderator Action: This post would have been fine without the PS: warned for trolling
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Excellent first post and I couldn't agree more. There are many, many people that feel the same way as you. ciV has been a horrible disappointment.

You are right. Heads do need to roll but that may not be enough to save this franchise sadly.

Welcome to the forums. :)
 
The city tile should be allowed to garrison three to four land units thus balancing the stacking ability of invading armies. I agree with a poster, and again I apologise because I forget the name, currently CIv V is trying too hard to emulate Total War which is a step in the wrong direction in my opinion.
I agree with most you say, but this is wrong. If it was anything near TW i would have loved, but even that they didn't achieve. It's more like PG in a CIV dressing then anthing else. And i think that also is a failed experiment.

Casual gamers will like it, i mean; look at the polls. I am afraid we are fighting a lost battle here.
The signs are there, CIV today is for the populair crowd.
 
I agree and i havent even played the game yet. The Tech tree sucks, they had it almost PERFECT in civ 4!!!!!!!!

Social policies don't make sense. The Civ4 civic system was awesome! there were in my opinion a few changes that could be made to the civ4 civic system but this social policy thing isn't right.

The economic system is OK in civ5 but there are plenty of changes that could be made.

There seem to be a lot of problems because the new AI is focussed on winning, and not putting up a real fight. The AI also needs to learn military strategy; at least that is fixable.

As far as 1 unit per tile and hexes go i completely agree with that. Stacks of doom got annoying after a while. I also love the idea of city states. Makes the game more dynamic but it looks like City states are the only thing diplomacy has to offer.

So much from Civ4 has been taken away. Fraxis should have just built off civ4 instead of create a whole new game. I think there biggest fault is that they tried to make the game more like a normal dumbed down strategy game, where choices you make in the beginning affect how you have to play for the rest of the game. In a good civ game the choices you make don't affect how you play the game but the outcome of certain things.
 
HAPPINESS - I tend to play Civ on large maps. I want to have large empires on far flung continents with vast armies ready to unleash Armageddon. This is not possible due to the new happiness system . Even if one were to have all the luxury resources it would still be difficult to maintain a large empire or even go to war and maintain all the cities captured. I have found myself going to war and razing the vast majority of cities in Civ V.

I make vast happy empires easily...

Colluseums, Circus etc ?
Hmm ... in this post, Sulla is saying to expand relentlessly, but that minimal techs are needed? http://forums.civfanatics.com/showthread.php?t=391663

I notice something amusing here ... some say expansion is too hard, some say you can earn your expansion, and some say expansion is too easy? Or is Sulla saying that expansion is too powerful compared to other strategies?

In any event, seems that new mechanics have expansion being frustratingly hard for some ... until you learn the trick, then is it frustratingly easy. Maybe Civ V is Goldilocks and the Two Bears ... only too hot and too cold available (just right is AWOL).

dV
 
Casual gamers will like it, i mean; look at the polls. I am afraid we are fighting a lost battle here.
The signs are there, CIV today is for the populair crowd.

I totaly agree with you. I have started to wonder how long players will stick with this game before they start to play "the next new thing" on the PC-market. I doubt it will be for long. This game is so bad that I prefer using it to clean myself after a tiolet visit, thats how shity it is.
 
I agree and i havent even played the game yet. The Tech tree sucks, they had it almost PERFECT in civ 4!!!!!!!!

Social policies don't make sense. The Civ4 civic system was awesome! there were in my opinion a few changes that could be made to the civ4 civic system but this social policy thing isn't right.

The economic system is OK in civ5 but there are plenty of changes that could be made.

There seem to be a lot of problems because the new AI is focussed on winning, and not putting up a real fight. The AI also needs to learn military strategy; at least that is fixable.

As far as 1 unit per tile and hexes go i completely agree with that. Stacks of doom got annoying after a while. I also love the idea of city states. Makes the game more dynamic but it looks like City states are the only thing diplomacy has to offer.

So much from Civ4 has been taken away. Fraxis should have just built off civ4 instead of create a whole new game. I think there biggest fault is that they tried to make the game more like a normal dumbed down strategy game, where choices you make in the beginning affect how you have to play for the rest of the game. In a good civ game the choices you make don't affect how you play the game but the outcome of certain things.

I know, I'm so mad Civ V isn't just like Civ 4 too! [/sarcasm]
 
Great post, I actually agree with much of this...

I shudder to say it (as I've been one of the loudest Civ V defenders), but I find myself playing more Civ IV than V right now...:eek:

I have played Civilization since I was seven and I am now twentysix. I have played Civilization from Civ I all the way through to Civ V. I have even played the Call to Powers and have been hopelessly addicted to everyone... apart from Civ V.

When I play Civ V I feel like a spectator just wiling away the turns until something interesting happens. Civ IV is infinitely more complex than Civ V. Civ V is a mass market game. I understand that Firaxis like all other companies must operate to market realities. However in doing so they have produced a game that is not substantial in its quality.

Civ V represents a monumental leap backwards in terms of functionality.

Particular issues of note.

HAPPINESS - I tend to play Civ on large maps. I want to have large empires on far flung continents with vast armies ready to unleash Armageddon. This is not possible due to the new happiness system . Even if one were to have all the luxury resources it would still be difficult to maintain a large empire or even go to war and maintain all the cities captured. I have found myself going to war and razing the vast majority of cities in Civ V.

Happiness cannot be an empire wide factor it must be city specific. I read an interesting point on this forum and please forgive me as I forget the name of the original poster - “A coliseum in my capital Paris will do nothing and should do nothing to appease the militarily occupied city of Thebes” - the fact that it does makes a complete nonsense of the Happiness system as integrated in Civ V.

The natural wonders are a good idea but should only givev you a happiness bonus is it is in your borders.

ROADS/TRADE - There must not be an upkeep for roads or it should be minimal, not one gold per turn. Large empires crumble because large road networks can’t be maintained and units cant move fast enough for defensive purposes.

A side issue while I’m discussing hexes, ‘airbases’ - loved them in Civ II they were like my empire’s Area 51s where I would store bombers, missiles and nukes. They need to be brought back.

GOVERNEMNT/CIVICS - In all the Civilizations I played I honestly believe CIv IV was the one to hit the spot. It is miles if not light years ahead of what Civ V considers to be organising a Government. Choosing occasional bonuses is just lack lustre and again only serves to remove more decision making away from the player. I want to be able to change government from Communism to Democracy or be able to choose ridiculous traits such as free speech with slavery. In Civ V this is no longer possible, what you choose in 3000BC has dire consequences for life in 2000AD. Why? I know Civ cannot be 100% true to human history but this is a major flaw.

RELIGION - I did like Religion in Civ IV. It was fun converting the world to your faith and then watching the money roll in or better yet watching holy wars kick off when two dominant religions spread across several Civs just had enough of each other. Religion needs to be included, again it is a fundamental part of human civilization, to not include it would be akin to not acknowledging the invention of the wheel. I do however accept it must be dealt with in a tactful manner.

TECHNOLOGY - The tech tree is abysmal. It is not so much a tree as it is a sprig of willow. The ‘tree’ is far smaller than previous Civs. Again this removes more decision making from the player and leads to a position where games become quite indistinguishable from one another. The tree needs to be far more diverse.

DIPLOMACY - It is horrendous. I feel like I need say no more, but I will. What is a pact of secrecy, what is a pact of co-operation? They may have benefits but they are not visible to the player, they are transparent and in playing the game add no further depth.

Agreement deals need to be included in an overall diplomacy menu to show how long they have to run. This is essential to allow the player to plan twenty thirty turns ahead. Ceasefire agreements need to be brought back rather than the ten turn peace treaty which after it expires nobody knows what is going on. Furthermore I want to know what the other Civs think of each other and me.

ESPIONAGE - This must be included in every Civ. Espionage is a fundamental part of human history. It should be in Civ V. It isn’t. Espionage would add an interesting dimension to diplomacy. I want to be able to be treacherous, I want to be able to steal technology, money and bribe military units. I enjoyed the Espionage in Civ IV however I did not enjoy marching spies after they have successfully completed a mission all the way from my capital back to the front line, WTH!?! In any case espionage needs to be in Civ V and so do spy units.

I really don’t understand why I can see the stats of every Civ even unmet players in the top ten lists. This is just daft. I honestly preferred it when you had to establish an embassy in the other Civ to learn their demographics and to conduct espionage missions.

ECONOMY - Money is King. It shouldn’t be. I’ve bought entire armies and then gone on a rampage, far too easy. The buildings in this game are far too costly to maintain and provide little overall benefit. They for the most part tend to be clones of one another.
As to why corruption has been removed is beyond me. Again corruption is an intrinsic part of human civilization. Why isn’t the concept included in Civ V? It has been in every previous Civ, I think.

Another thing that appears to be missing is foreign trade routes, I thought that was the whole point of open borders agreements.

MILITARY - I do like the look of the new units. They finally look like a real battle hardened troop rather than a lonely man with a stick. However wars are far too easy to execute and win. With two siege units and three or four melee units one can steam roller across entire continents.

I did read an interesting post on this forum that different types of units should be able to stack to make battle more interesting, I again apologise to the original poster as I forget your name. Non-combat units should be able to stack to as many as you want. Workers need to stack to complete tasks faster. Siege units and non-siege unit need to be able to stack - I include bowed units in siege units. This offers these units the possibility of a defence when being attacked. Although I have not given it my full consideration I believe one siege unit and two melee units should be able to stack or at the very least a melee unit and a siege unit.

The city tile should be allowed to garrison three to four land units thus balancing the stacking ability of invading armies. I agree with a poster, and again I apologise because I forget the name, currently CIv V is trying too hard to emulate Total War which is a step in the wrong direction in my opinion.

As for the later eras of the game there needs to be a greater diversity in the military units. I know this is usually where the mod community steps in but I believe the developer should be considering such issues in production. For example there should be a range of jet fighters each with there own pros and cons. The same should go for tanks.

Embarking needs t be removed. It is far too easy with an army and this ability, once researched, that no continent is beyond your reach. It makes invasion far too easy - transports etc need to be brought back. Yes it was tedious to build the boats then load them but it made planning invasions more fun in my opinion.

I like the fact units can be upgraded and keep their experience but it does mean if you could hand out defeats early on, after an upgrade you will be dishing out complete annihilation. This results in warfare being quite dull after your empire’s first major war. This leads to another gripe.

VICTORY CONDITIONS - Domination is the only option. It is a good concept that only capital cities need to be captured but makes victory far too easy. In the games I have played with a few military units and superior tactics the AI does not stand a chance. I know I have secured a domination victory but hardly ever play those games to conclusion as by then destroying everyone has just become a chore. One can try and drag a game out to a space race but why? As for cultural victories well....

CULTURE - Culture in this game needs to be entirely reworked. Culture should be linked to national borders not national Government. Government civics should be obtained through tech as in Civ IV. Tied to this is the fact larger empires suffer from culture penalties in gaining government civics. This in effect means a player on a large or huge map is effectively choosing not to play with Governments enabled as large empire will rule out the possibility of obtaining civics in the industrial age or even civics further down the line apart from the initial few civic lines your empire may get at the very start..

In cities you need to be able to choose which tile your city is working towards getting. It is nonsensical as to why the player does not have this control, it adds depth to the game. Furthermore am I the only one who believes the World Wonders provide no where enough culture as they should do? Perhaps the culture values in obtaining hexes should be increased thus allowing the culture of Wonders to be increased and some building as well.

BUILDINGS - These appear all but redundant. I tend only to build the food building and markets and so on for money. Everything else is just a drain on gold that can be used for upgrading, rush buys, keeping city states on side and research agreements.

GREAT PEOPLE - In CIv V the great people aren’t so great. In Civ IV they could claim that accolade but not in Civ V. For example the great scientist can now only build an academy on a city tile which only provides plus 5 science. That is appallingly bad considering an academy in Civ IV gave plus 50% science! Moreover the building in Civ V will replace whatever improvement is on the tile at the time! I honestly believe it is very difficult to set up specialist cities in this iteration of Civ e.g. on for production, gold, science, food etc.

THE AI - Its crap.

CITY STATES - I find the city states can add an interesting dynamic to the game. I found myself eyeing with suspicion those states close to my borders and those my empire has engulfed. I have found on many occasions the AI allied with these states which proved a considerable distraction in my war mongering! However the Angry/Neutral/Friend/Ally is too simplistic an alliance should be a far more long term affair than it is. It should be permanent until one party no longer wants the alliance and the same for peace. There have however been games when I ignored city states all together, just trespassing through their territory at will.

INTERFACE - The main interface in the game is way too clustered again Civ IV had this spot on.

Hovering your mouse over a unit should tell you what its doing and how many turns say if its a worker till it completes its task.

In the city menu setting tiles to work should be in a drop down menu. It is one of the primary reasons you zoom in to a city to change tiles being worked by the city why put it in a altogether different menu, stupid.

There are aspects of Civ V I do enjoy. I believe ‘hexes’ is a step in the right direction, the square was well....just too square. I also like the graphics. The graphics lend a realism to the game while clearly allowing the player to see what the current state of his empire. These positives however float in an ocean of terrible backward steps.

As a final point I would like to comment on the state the game was released in. I was quite busy with work during the week of the release and so I spent my lunches at a friend’s house near my office. He was having a great game crushing the AI Civs and I was wondering at the new Civ game before us. That’s was right up to the point when he made peace with the Romans and then could not return to a state of war EVER. The game came to an end. There is no way this error made it past play testing. This means Firaxis knew of the bug and chose not to fix it but to patch it later as they have chosen to do with numerous other issues. At best it is lazy programming at worst it is blatant exploitation of a loyal fan base.

I would hope my gripes could be fixed in an expansion pack but I doubt it. Heads need to roll.

Not everyone will agree with what I've written but it's my assessment of Civ V. This latest iteration of the Civ universes may well have killed the franchise.

P.S. As a Civ fanatic Civ 5 is Civ: Simple anyone who argues otherwise is a simpleton. Sorry but its true.
 
Is there even a reason to comment on this? Every single point you've made was less groundbreaking than a crystal shovel and the little insult on the end makes it clear you're only really interested in affirmation for your views.

EDIT: Did you register just to post this tripe?

Moderator Action: Trolling - warned
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Is there even a reason to comment on this? Every single point you've made was less groundbreaking than a crystal shovel and the little insult on the end makes it clear you're only really interested in affirmation for your views.

EDIT: Did you register just to post this tripe?

My friend, welcome to the internet.:p
 
Not everyone will agree with what I've written but it's my assessment of Civ V. This latest iteration of the Civ universes may well have killed the franchise.

P.S. As a Civ fanatic Civ 5 is Civ: Simple anyone who argues otherwise is a simpleton. Sorry but its true.

This last statement completely undermines any good points you might have made because it is so over the top and ridiculous.
 
Most of what you say is deciet. First, stop saying because Civ V does not have expansion content like espionage (which sucked anyway...) therefore it is missing something. Second, culture, Great People and happiness are superior in this game, this cannot be argued. Thirdly, most of your other points are silly, just because it isn't like Civ IV you hate :(.

Also I noticed this somewhere:

Mac Gamer, and I'm Proud of It!

I suggest someone take a look at this and change it, there are some clear logical inconsistancies

Moderator Action: As I said: stop the trolling.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Happiness - You call the people who do not despise this game simpletons, and in the very beginning you admit to liking huge empires without consequences and like to watch things go boom. To me that seems like a little boy taking too toy cars and crash them into eachother while making sound effects. Even worse, you mention that you want to do something that is totally contradictory to history (huge empires without consequences) and then pull the realism card by saying that a coliseum in Paris shouldnt do anything to another city.

Roads/Trade - Large empires did crumble because of that in real life. Remember, this isnt a specific history game, but Civ is a historical game, with its gameplay based on the history of the world, or the plausible alternate histories. And again you contradict yourself. Bases would be nice though.

Government/Civics - The cultures of the ages past has remained as a part of the society even nowdays. Even things 5000 years ago. Sure, they are greatly diminished, but it is dimished as well in Civ 5, because you start getting more and more policies. Government style changing would be nice, and IMO it could be accomplished by removing social policies and gain back 1/3rd of the culture invested, but policy cost would go down so you need less culture to gain a new one. As in, if I threw away all my culture a new policy would cost 30 culture. I like the policies as much as the civics in Civ 4, and I would love it much more if revolutions were added.

Religion - I am not missing it too much, because it dominated diplomacy and the implementation was a bit simplistic to keep the PCness. It could be nice though, if it was made in a way that it would not be a big part of the game yet still be lackluster, as in Civ 4.

Technology - Tech tree can always be modified by mods. I personally am fine with it, once I upped the costs a little.

Diplomacy - It needs more work. IMO there should be a military alliance pact that would not cancel upon declaring war, and that would let you have more than two allies declare war at once. However that wasnt in Civ 4 either. I played RFC just to be able to have huge world wars once late industrial kicks in. It seems the dominance of religion was replaced with dominance of proximity to the player as the primary factor in diplomacy. IIRC it is being tweaked in the next big patch. Civ 4 diplomacy wasnt deep either. AI could be as outrageous as in Civ 5, and they would beg for things far more often than in 5. Religion made it clear who your future allies were giong to be. I would like open borders to be cancelable, so that would cut down on abuse of people surrounding a capital pre war and declare war.

Espionage - It could be nice, but Civ 4 implementation was kind of lame. I would rather not bother with having Hiawatha poison my water supplies every two turns.

Economy - IMO money should be more like chrono-boosting in Starcraft 2, where it adds a production boost for a while to whatever you use it on. Some buildings should be improved, and the Economy mod helps a whole lot with building balance, as well as economy in general. A mechanic that would keep players from settling too far away without consequences would be nice, although maintenence is nicely portrayed with building maintenance. Corruption isnt in Civ 4, but there was just city maintanence. It was in Civ 3 though. I do really agree that foreign trade needs to be there.

Military - 1UPT is fine. Its just that every single unit should have a resource requirement to prevent spamming. Bronze could be added to allow for building of spears, some type of wood for bows, If there was any type of stacking it would ruin the combat system. A spear/archer stacks would be nigh invincible. If it was two melee units it would be even worse. City combat should be buffed later on, and I think another unit should be able to be put on a city tile for protection purposes. It wouldnt be able to fight or effect city strength though. On air units, they should be able to be selected all at once. Even in Civ 4, you had to control click to select all your air units as there was no option in the UI to do so. Its a real pain to go through every single air unit one by one. Embarking is completely fine. It would be amazing once AI sees the importance of a large navy. The patch did say that it will make the AI more likely to make ships.

Victory - Domination should be changed back to the Civ 4 style, and conquest should replace the one we have now for domination. Or unless thats already the case. The Spaceship shouldnt be instant, 20 turns to victory would be nice. All civs should have atleast 10 turns to be able to regain their capital, and one should have to capture all capitals, not just the capital of the guy who captured all other capitals.

Culture - Im quiet happy with the current system. Already talked about government up top

Buildings - Talked about in Economy

GP - Great scientists OP, enough said, and GGs should be reduced to 15% and 25% for China.

City states are fine but should be less money based

UI - needs to show a bit more information. The patch or Greg specifically stated that they will make the UI show more, so its ok. Ques should be added in the vanilla game. It can be added quite easily it seems, seeing as I already have it via a mod. It should show where a unit is going too. I have no idea why they dont show that.

And no, supporters of the game are not simpletons. I enjoyed Civ 4, and honestly Civ 4 is quite a simple game. Lots of parts of Civ 5 are more complex than in Civ 4. Civ 5 could use some tweaking, but I think there is much more potential to Civ 5 than in Civ 4.
 
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