JujuLautre
Deity
I always disregarded industrious, mostly because I don't know how to use this trait effectively. So I thought about this, though again, and told to myself I could share these thoughts with you people here.
First of all: what does industrious provide?
Quick forges: this is pretty straightforward. Forges are very good buildings, combining both better production, an engineer specialist and, in good cases,
happiness. I have Metal Casting? Let's build forges! They are quick to build and the reward is clear.
Quick national wonders: handy, see "quick forges".
Quick world wonders: I overcame my "Ooooooooh, shiny" wonder addiction (Civ II pawa) some time ago, and so did not know any more what to do with that. What does this allow? Eh, quick wonders, I just said it. Now, consider it a little more carefully, I told to myself.
At low level, I can build every wonder I want. This part of the trait becomes next to useless. At high level, it seems it allows players to build wonders more easily. I don't know, because either I don't build wonders, or I build them while winning
Now Juju, consider again. This is not a good argument. You don't play at low level. People who play at low level play these levels because they are struggling with it. They also have problems racing for wonders; perhaps not as much as emperor+ level, but they still have problems. So this is not level related.
What becomes level-related is this: why would I want this wonder? What do I do to leverage industrious to get this wonder? Should I beeline for the wonder-tech or is it less usefull? And very important: what do I do if I fail the race? All these questions seems very important to me, and of the level of experienced players. I have some ideas about some of the wonders, but because I don't race for any of them anymore since noble, I did not master this skill.
So I beg for advices, for experiences of good players, who know how to leverage industrious correctly, who know how to leverage the presence of a wonder, and who have back-up plans for when it fails. Please, share your wisdom to the wonder-newbie I am! Unless you plan to tell me to go indutrious so I can build chicken pizza of course
First of all: what does industrious provide?
Quick forges: this is pretty straightforward. Forges are very good buildings, combining both better production, an engineer specialist and, in good cases,

Quick national wonders: handy, see "quick forges".
Quick world wonders: I overcame my "Ooooooooh, shiny" wonder addiction (Civ II pawa) some time ago, and so did not know any more what to do with that. What does this allow? Eh, quick wonders, I just said it. Now, consider it a little more carefully, I told to myself.
At low level, I can build every wonder I want. This part of the trait becomes next to useless. At high level, it seems it allows players to build wonders more easily. I don't know, because either I don't build wonders, or I build them while winning

Now Juju, consider again. This is not a good argument. You don't play at low level. People who play at low level play these levels because they are struggling with it. They also have problems racing for wonders; perhaps not as much as emperor+ level, but they still have problems. So this is not level related.
What becomes level-related is this: why would I want this wonder? What do I do to leverage industrious to get this wonder? Should I beeline for the wonder-tech or is it less usefull? And very important: what do I do if I fail the race? All these questions seems very important to me, and of the level of experienced players. I have some ideas about some of the wonders, but because I don't race for any of them anymore since noble, I did not master this skill.
So I beg for advices, for experiences of good players, who know how to leverage industrious correctly, who know how to leverage the presence of a wonder, and who have back-up plans for when it fails. Please, share your wisdom to the wonder-newbie I am! Unless you plan to tell me to go indutrious so I can build chicken pizza of course
