actually don't. bug thread is dead as a doornail. You might as well as shout to Devs in your own bedroom.
@Pietato - If they can build solar farms, they can very likely build both types of oil wells. From the picture I posted above:
View attachment 583918
And if the AI isn't prioritising oil in the modern era, things are clearly even worse.
You can get solar farms without discovering oil wells. I am sure the dumb AI does crap like that all the time.
It's still far less likely that the AI hasn't discovered either oil or either oil well improvement, by the time it has solar cells, than it is that they don't prioritise strategic resources as they should.
I like this solution, it is comparably little effort and completely doable in Lua. I'd suggest to make the interval between improvements (for "fair" gold price ~ bought builder divided by # of charges) dependent on the number of such improvements the AI player has compared to the Human. (Say every turn as long as the AI player has < 10% of the Human // up to every 10 turns as long as the AI player has < 50% -- just numbers out of a hat)That's not the solution, because even if Builders get infinite charges, the AI would still take dozens of turns to just improve some few tiles. I've seen AI Builders wandering around the Map to just to return later to their original City without doing anything [...]
I think a Better solution for that is giving the AI the chance to improve one tile every 2~3 turns automatically, without using Builders, but Gold costs (or nothing at all). It's not a propper solution, but without altering the AI completely this seems the optimal solution for that IMO.
No no, not overdoing it by ridiculous advantages ... just that it is better than now.Giving the AI more ridiculous advantages over the player, that you will never have access to by legal means is utterly demoralizing. I veto it.
1. In case of code which is essential for "true" civ6 AI development modders have exactly zero resources. You know, "at this time nobody intends to build up a wall ..." yeah, cheap joke, but I find it boring to repeat this No plans thingy ...Modders will always out-do devs because modders have more resources and more freedom to do what they want.
Oh, ok. So the project changed from helping the AI players in improving their tiles to making the builder UI more convenient for the Human ...That's a neat Idea of yours. An Infrastructure Queue for Improvements [...] would be a quality of live feature. Tbh I wanted to make a Mod that improves every now and then an Improvement in an AI City (just to not let the Human Player be always the better "Builder"), but your Idea has kicked this nonsense from my head by now.
I like this solution, it is comparably little effort and completely doable in Lua. I'd suggest to make the interval between improvements (for "fair" gold price ~ bought builder divided by # of charges) dependent on the number of such improvements the AI player has compared to the Human. (Say every turn as long as the AI player has < 10% of the Human // up to every 10 turns as long as the AI player has < 50% -- just numbers out of a hat)
No. I just missed expressing myself better. The Idea of automatically building improvements for AI is Nice, though, but Lord Lakely gave us a decent Idea, in which my original Idea can somehow be included in, in a better way. For the Human Player it would be just UI actions that you can queue as your heart desires, but for the AI it would mean an automated Builder that has a list of prioritized improvements and their respective placements that are more profitable (considering adjacency, Beliefs, Policies...etc). Which means: No Bonuses/advantages to AI, But better Builder choices of AI (this is just fair). So, Theoretically, if the Human Player isn't working his infrastructure efficiently then the AI will outgo him in this regard. Which means, a more challenging Game, because the AI won't hang behind the Human Player in yields like before.Oh, ok. So the project changed from helping the AI players in improving their tiles to making the builder UI more convenient for the Human ...
They're probably trying to avoid climate change, which we should as well.@Pietato - If they can build solar farms, they can very likely build both types of oil wells. From the picture I posted above:
View attachment 583918
And if the AI isn't prioritising oil in the modern era, things are clearly even worse.