SS-18 ICBM
Oscillator
There was no criticism there, he was just asking how it was in Civ 5. Besides, I love Civ 4. How can you ever forget your first Civ game? Many options to get what you want. There's just some stuff I don't like like extremely huge stacks. I hope a successor to Civ 4 goes with limited stacking.Not sure if there is a criticism here or not, but always keep in mind that IV is a different game. We're really comparing apples and oranges. There's very little that translate from IV to V and vice versa, except at the meta 4X level. Movement in V is very different and basically faster than IV(well, in the sense of individual unit movement), but there are reasons for that in both games. Regardless, rivers do slow movement in IV but the affect is realized differently and only really noticeable when roads are in place. 2 moves units like mounted and workers/settlers will be slowed. Since melee units only move 1 tpt, you do not see difference until they move on roads, since they only move 1 tile anyway. Like V (engineering), IV has a tech (construction) that enables bridge building that removes this obstacle.
Since he declared war on me because I went Free Religion, he was not getting any mercy from me. There was that Heroic Gesture event though. Please don't tell me that resets war success even when you reject it.AIs have different coding as to their willingness to concede or capitulate. Other factors are involved as well including relative power. Bit surprising that Qin did not fall until you wiped him, but there may be factors we are not aware of. Like did you peace out or ceasefire with him at any point. Any peace will reset war success.
Anyway, link to a very good article here that took the code dive and translated it into a readable format to better understand AI leader behavior:
https://forums.civfanatics.com/threads/civ-illustrated-1-know-your-enemy.478563/
I have been looking at that thread whenever I needed a dossier on a foreign leader.
What? Hydro Plant doesn't say anything about adding unhealth. Anyway, I built Three Gorges to speed up the later parts, since they would be the limiting factor to the launch.3GD gives free hydro power to all cities on the landmass/continent of the city it is built in. Essentially giving a free hydro power plant to each city. Hydro Plants are replacements for the coal plant, and they do have a health malus (-2 I think) but less than the coal plant. 3GD is generally a questionable wonder though even in space games, but can pay off nicely if you have a lot of cities on one land mass and a GE or two to speed it along, as it is quite expensive. Often it is just better to go with the earlier coal plants in your best production cities which often are built quite fast anyway by that point after factories.
I thought Casings would be for success, and Thrusters and Engines for speed. I don't really like the mission failure mechanic. Random chance is not good for events that happen only once or twice in an entire game.Keep in mind that not building both Space Engines (or I think any other possible expendable parts?) will increase the likelihood of mission failure. I usually build all parts unless I really pressed to launch - maybe in an OCC game. I don't think having all parts built has any chance for mission failure, at least I've not seen it. So yeah, usually plan to build all the parts. You will get more savvy as you learn on how to get parts out faster and time/sync them better. (ha..i'm actually not that terribly good at it myself, but Space games are not my preference)
I don't remember if you can save scum in Civ 4. There might have been an option to have seeds, but I can't recall.
That's the plan. Next game is Honest Abe, Conquest Victory with Specialist Economy transitioning to Cottage Economy when I capture the towns of my enemies.keep playing![]()
I, uh, kind of turned off the vassals. I heard horror stories like your closest allies deciding to take enemies under your wingbut this gets more intricate later with other relationships that open up. Such as when you take on vassals. AI might like you but not the vassal, and total modifiers are added together.
I figured most of the time you will want to choose a side, since constant requests to stop trade and declare war would eventually poison relations with everybody, not to mention the whole Worst Enemy thing.So choosing a side in a bloc an be important, but you can also stay neutral.
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