- Joined
- Mar 11, 2008
- Messages
- 27,045
Reading a bit more actually showed the Mids are an alternate way to expand the happy cap (like Religion, HR, or Calendar) in the early game. Provided you can build it quick, of course.
If you have early access to stone or the IND trait, Mids is a must play generally, and not just for happiness. The boost to specialists is very powerful early.
-I love the Trebuchet battle animation. It looks like its whipping enemy soldiers to death.
Ha..I turned of animations a long time ago. Once you see those a bit, you want to turn them off to play faster. There's also options for quick movement and fast attack.
-Barbs spawn really quick in fog, don't they? Just one turn is all you need.
Not sure what you mean be quick or just one turn, but barbs do spawn in the fog. One of the best tricks to eliminate/reduce barb spawn is to spawnbust. A single unit will bust an 5X5 area from the tile it is stand on, so it is a good idea to keep your early warriors (or scout) outside our borders in strategic spots to spawnbust your immediate area. You don't need units in your actual city for quite some time so don't just plant your first warrior in your city. Scout your immediate area (10 tile radius), and then set him up to spawnbust - ideally your first city spot to keep it safe. Subsequent warrior builds should also move out to spawnbust other areas. Your cap does not a unit it there for a while as you are usually small and whipping.
. I'm still wrapping my head around "not researching archery" on higher levels like lymond was suggesting -- he's a heck of a lot better than me, so I'm sure that's very good advice, but I have no idea how I would survive the early game without archers....l.
In general, I avoid archery if at all possible. However, I'm a big fan or Horse Archers, so I will certainly tech it for those, or trade for it (by then I"m likely teching it in 1 to 2 turns) Problem with trading for archery though, if you really don't need it, is it goes against your trade cap, which hurts later trading.
Still, especially on higher levels, IMM or Deity only, there may certainly be times where you are forced to tech it depending on the map and lack of early strats. Below IMM, I almost would never see a chance of needing it.
Oh..and see my bit just above on spawnbusting. Experienced players no how to spawnbust effectively...it's a critical part of early gameplay
I will say this though, DizzKnee, I play normal setting. Larger maps are just not my thing, and larger maps, depending on the map and proximity of AIs, can be harder to spawnbust simply to there being so much more land. Plus, more land means more barbs. So I could see maybe more need for Archery, But, and I say, but, only if you don't have early access to copper or horses.
Just keep in mind that otherwise, Archery is a dead-end tech diversion that is side-tracking you from more important techs.
Ultimately, the objective of experienced players is to never have barbs enter there borders at all. Archers are mainly city defenders and you really don't want barbs approaching your gates, and pillaging along the way.
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