Why are coastal city sites so highly valued by a lot of people, even when there is no sea food? And why are people so afraid to settle one tile from the coast?
It seems like a lot of people gladly take a worse site over a better just because it is coastal. Why? I mean, intercontinental trade doesn't come into play until Astronomy, the need for extra health from the Harbor isn't needed until late in the game.
And even if there is sea food, there can still be reasons for not settling on the coast. You only lose one food for not being able to build Light House (assuming another city can build a work boat). If the total effect of settling one tile away from the coast is better than one food, then I settle one tile away. Yes, those coastal tiles will be pretty useless, but when the city is able to work all 20 tiles I am finished with the game anyway.
It seems like a lot of people gladly take a worse site over a better just because it is coastal. Why? I mean, intercontinental trade doesn't come into play until Astronomy, the need for extra health from the Harbor isn't needed until late in the game.
And even if there is sea food, there can still be reasons for not settling on the coast. You only lose one food for not being able to build Light House (assuming another city can build a work boat). If the total effect of settling one tile away from the coast is better than one food, then I settle one tile away. Yes, those coastal tiles will be pretty useless, but when the city is able to work all 20 tiles I am finished with the game anyway.