-1 food, -0.25 health, requires tech from next era to remove, gives no hammers from chopping, and can spread to cover up workable tiles before you can even get your first workers out.
The only good things about jungle are happiness from environmental civics/improvements late in the game and the fact that there will be grassland underneath. I don't think these justify how awful jungle is, especially with the dreaded "jungle start". When it starts spreading and you can't get your city over 3 pop due to health problems and it makes your workers and settlers build at a snail's pace due to cutting away at your food production. This is a crippling blow when other civs get grassland and forests which can be worked and chopped to great benefit without needed to tech to a new era.
Is there ever a way to make up for the disadvantage of having a jungle-heavy start or is this just a "deal with it or restart" situation?
The only good things about jungle are happiness from environmental civics/improvements late in the game and the fact that there will be grassland underneath. I don't think these justify how awful jungle is, especially with the dreaded "jungle start". When it starts spreading and you can't get your city over 3 pop due to health problems and it makes your workers and settlers build at a snail's pace due to cutting away at your food production. This is a crippling blow when other civs get grassland and forests which can be worked and chopped to great benefit without needed to tech to a new era.
Is there ever a way to make up for the disadvantage of having a jungle-heavy start or is this just a "deal with it or restart" situation?