Why is S next to D?

JonahRowley

Chieftain
Joined
Apr 9, 2005
Messages
28
I've managed to get a scout to the other side of the continent and I'm about to map out the coasts when I come across a goody hut. Not wanting to get anything bad, I go to save (Ctrl-S Enter, quickly, as I've done a million times), but instead hit Ctrl-D Enter, and he falls dead on the spot. So sad...

Anyone else done something just as braindead, only preferably at a more inconvenient time so I don't feel like such a tard?
 
There are 'autosaves' for mistakes like this. Hit "Load Game", then the folder "Auto", and take the most recent one. It'll be from the beginning of the turn. Of course, if you don't have autosaves on, this won't work, so if you don't, turn them on via the Preferences.
 
To be honest, cheating to get something good hampers your ability to master the game. You got what you deserved :lol:. Once I accidently deleted a game I was on. It was the first time I had come so close to beating monarch level. I was the Arabs and I had already conquered most of the world by the middle ages. Then, I accidently loaded a vikings game over it and I was so miserable. It took me another few months to beat monarch.
 
JonahRowley said:
I've managed to get a scout to the other side of the continent and I'm about to map out the coasts when I come across a goody hut. Not wanting to get anything bad, I go to save (Ctrl-S Enter, quickly, as I've done a million times), but instead hit Ctrl-D Enter, and he falls dead on the spot.

For what it's worth, scouts can't get barbarians from a goody hut, so you needn't worry there.
 
Doesn't it ask you whether or not you want to disband before it actually does it? Something about "best offense is a defense"....?
 
Daniel Khan said:
Doesn't it ask you whether or not you want to disband before it actually does it? Something about "best offense is a defense"....?

Yes, but I hit enter right away anyway to save the game. Just the same with Disband..

Oh great, I didn't even have to worry about barbarians. And there's an autosave. Double damn it!

Doesn't that make expansionist civs more powerful in ancient era? Not only do they get more goody huts (scouts find them faster), but they don't have to worry about barbarians in them. An extra settler and an extra tech so early in the game can count for a lot.
 
JonahRowley said:
Yes, but I hit enter right away anyway to save the game. Just the same with Disband..

Oh great, I didn't even have to worry about barbarians. And there's an autosave. Double damn it!

Doesn't that make expansionist civs more powerful in ancient era? Not only do they get more goody huts (scouts find them faster), but they don't have to worry about barbarians in them. An extra settler and an extra tech so early in the game can count for a lot.

Well yeah, that is the idea behind expanionist. That early boost has to sustain you through the game though, because once you are out of the AA, you are a single trait civ.
 
JonahRowley said:
Doesn't that make expansionist civs more powerful in ancient era? Not only do they get more goody huts (scouts find them faster), but they don't have to worry about barbarians in them. An extra settler and an extra tech so early in the game can count for a lot.
It does, but you have to take advantage of it immediately and place yourself in the lead, so you can keep up in the middle ages where other civs will have more useful traits.
 
To answer your question, I believe the QWERTY layout was designed to put the most often used keys in easy to reach places.
 
Actually, I believe it put the most often-used keys APART from each other, to prevent fast typists from jamming early typewriters that use the layout. (Something I read in OT)
 
I thought that the more often used keys were setup for more "powerful" fingers to be ued more often. Example the pinky finger dosnt have to move much(3x). But the middle finger has to move often(7x).

P.S. (number x) finger used in sentence
 
SmellinCoffee is right, the QWERTY layout was designed to spread the most commonly used keys appart because they kept jamming back when they had type writters. The design just carried over to computers. When you consider that the A key should be hit by the left pinky it is easy to see that they were designed for your "strong" fingers. They arn't in the easy to reach placed either. Consider typing a . after an E or an A with 1 finger.
 
You are probly right but in my defence "a" is right on the pinky so yu dont have to move it How often do you use "Q" and "Z"

But as I just said you are probably right. The only reason for what i said is personal experience
 
I usually don't use quick keys anyways. And personally i love the expansionist civs:D
 
Why did they put "H" next to "J"? I hate it when I want to move a stack and end up accidentally sending somebody back toward my capital.
 
Bartleby said:
If anybody's ever used an old-fashioned typewriter, they know that all your fingers need to be strong.

Indeed! :) My early typewriting classes on 7th grade involved the classic typewrites (electric ones came in a couple of years later - computers even later than that). You really had to have strong fingers.

Still, it was easy to get the letter "arms" jammed together despite the QWERTY keyboard, if you were a fast enough typist...
 
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