Leathaface
Emperor
It is stronger than a Swordsman, it gets bonus Combat Strength on hills which can be helpful in certain situations. The only negative I can see it is requires Military Tactics, though I haven't played Georgia yet.
and this fact about production costsIt is stronger than a Swordsman,
combine so unfavorably for the Khevsur that if you aren't fighting on hills, it's literally better to just keep building swordsmen. As in The equivalent production army of swords will defeat the khevsurs.Costs TWICE as much as a swordsman
It is in fact 40- just made a little typo thinking of pikes.wiki says melee is 40, but it might be a little higher.
Costs TWICE as much as a swordsman, cannot be upgraded to, is weak off hills, average on hills, is linked to a horrible tech, and is outclassed in every way by a Knight.
The fix is so obvious and easy -- make them replace swordsmen, give them the same base strength as swordsmen (36), give them the same production cost as swordsmen and keep everything else the same.
Bam! A better-than-average UU that can potentially excel where it was meant to -- fighting in hills and with zero downsides compared to a swordsman.
It's definitely the former. There's nothing "quirky" in the game code when it comes to unit upgrades & unit replaces - it's all pretty straightforward.I'd love to know why Kevsur and some other unique units cannot be upgraded from earlier units, i.e. whether this is a deliberate gameplay decision or instead just a quirk of the current game coding. I used to think it was the former, and now I really think its the latter.
I think NukeAJS' idea was to scrap the entire concept of them being medieval, and make them a sword replacement akin to Ngao, Legions, etc.I don't see that Kevsur could replace swordsmen - Kevsur are a medieval and swordsmen are classical.
I'd love to know why Kevsur and some other unique units cannot be upgraded from earlier units,
...Or, they just didn't feel like adding the conditionals to base units to check if a civ-specific upgrade is available. You'd be surprised...
One suspects the latter, they will not be idle at Firaxis and with bugs and new releases to work on a lot of game design improvement does not get touched. However they also have spent a lot of time thinking through the whole design and there may be reasons we just have not worked out.Was that a belated reaction to player comments? ... or did it literally take that long for Firaxis to get around to changing it...?