Why liberate a dead civ?

Depravo

Siring Bastards
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I steamrolled Japan and liberated Denmark and Polynesia - only to find they had no positive relationship modifier (none listed anyway). They repaid me by refusing all my trades and denouncing me constantly. Is liberation just a cheap way to divest yourself of unwanted cities? Shouldn't the bastards be a little grateful? :)
 
Is liberation just a cheap way to divest yourself of unwanted cities?
The only reason to liberate a civ is to get their vote for diplo victory.
Shouldn't the bastards be a little grateful? :)
Yes I think so. They need to make them thankful to you. Even though AI is trying to win, I still think that denouncing a powerful empire who liberated you is non-sense. Even a human player would avoid doing that unless the civ who liberated him is itself a weak civ who captured the city at great cost.
 
I remember reading a post that there is two modified being applied, one being a positive and the other negative, both of the same amount, so they cancel each other out and causing a negative relationship for some reason.
 
Liberated civ leaders want nothing except for your sweet brains. Braaaaaiiinnns! Liberating civs often gives them an "emotionless" relationship with you, which appears to be a bug in which they don't take anything into consideration at all (resulting in random denouncements for no reason).
 
The only reason to liberate a civ is to get their vote for diplo victory.

Liberating them to act as a buffer, or to take a city your empire can't support yet are also useful strategies. Beyond that, yes, don't expect them to be lovey-dovey with you.
 
If you liberate them, are they required to vote for you diplomatically?
 
Moreover, it's the only way to get a non-CS civ to vote for you. Civopedia explicitly states that all non-CS civs will vote for themselves unless liberated in which case they must vote for the latest civ to liberate them.
 
Liberating them to act as a buffer, or to take a city your empire can't support yet are also useful strategies. Beyond that, yes, don't expect them to be lovey-dovey with you.

You can simply raze the city if you don't want it or just divert your military to something else like pillaging. So the only valid reason I can think of is to get the sweet vote from them. :)
 
You can simply raze the city if you don't want it or just divert your military to something else like pillaging. So the only valid reason I can think of is to get the sweet vote from them. :)

Can you liberate ANY city? or does it just count for Capitals, because in that case, you can't raze capitals.
 
You can simply raze the city if you don't want it...
Except the enemy can just walk across the now-unclaimed land. You liberate a civ and it not only pops your enemies outside the reborn civ's borders, they have to get an open borders agreement or declare war to get through. Depending on how much and how far you've beaten your enemy down and how quickly the liberated civ can recover they can act as a buffer for quite awhile. Not to mention now you've got someone else to do research agreements with.

Can you liberate ANY city? or does it just count for Capitals, because in that case, you can't raze capitals.

It doesn't have to be their capital; you can liberate their other cities although I can't say with 100% certainty what rules are involved. But yes, the fact you can't raise their capital is a valid point.
 
Sometimes I play games where I make my own rule to liberate all cities no matter which CIV it belongs to.
It's simply to add more 'challenge' or 'fun' value to the game.
It works well on very small maps where it doesn't take long before there are only 2 Civs left to fight it out - which I don't like
 
Liberated civ leaders want nothing except for your sweet brains. Braaaaaiiinnns! Liberating civs often gives them an "emotionless" relationship with you, which appears to be a bug in which they don't take anything into consideration at all (resulting in random denouncements for no reason).

Why is still doesn't fixed it gives a bad gameplay experience
 
If I'm playing for a diplo victory, I'll start with too few CS to make it work. It forces you to find Civs who need liberating in order to get the vote. It can make an interesting game.
 
I rarely ever see other nations actualyl fully conquering leader, don't they need to be fully dead first before you can liberate their cities?
 
I rarely ever see other nations actualyl fully conquering leader, don't they need to be fully dead first before you can liberate their cities?

Yes, they do, which is why it makes it important to keep an eye on any destroyed civs. Then go and find their (ex-) cities and retake them from their present occupiers.
Can be a big deal if there are only one or two in the whole game, but I haven't come across less than that so far.
 
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