How many AI/CS do you guys play with on a huge marathon map?
Since last night I've started a marathon game on huge->continents->12+24 and there seems to be a nice mix between closeness and sufficient room to expand as well. So there is nothing wrong with standard settings I think.
Well thanks to everyone who suggested a new game mode to try and so far I do like the combination of deity-marathon it's a nice change. It is very true that there is plenty to do because you have to micro-manage everything, yet there is enough time to do so and still enjoy the other aspects of the game before the next era kicks in.
Here's what happened in only the first 50 moves of my first deity-marathon game:
1) Crucial turn zero decision about where to settle exactly. Love the way that in Marathon there is a tension between settling on the spot and migrating to find a better one.....
2) Instead of scout, built a second warrior and desperately went ruins hunting and looking for an early war target.
3) Declare war on Austria even though I don't know where their capital is.
4) Roam the map with 2xwarriors desperately trying to balance scouting where the neighbours are, finding ruins and finding the capital of Austria.
5) Found Austrian capital and carefully manoeuvre two warriors to pinch a worker. This required determining when exactly the worker would move from the capital to the AI's second settlement which on deity is settled within a few turns.
Comments on Deity-Marathon:
1) The fact that Deity gives the AI two settlers and a worker actually means that humans have more to do in the first 100 turns!
2) The fact that the AI settles two cities almost instantly means that humans have more chance to successfully use the worker steal.
3) Two warriors and one archer is enough to ensure that the AI's immense military power is curtailed enough for useful early diplomacy.
4) When I look at the AI code with a fine tooth comb as I have done for many weeks now, it is clear to me that there is certain AI combat behaviours that are only possible on deity because the AI actually has enough troops soon enough to engage some of the AI's early rush algorithms.
5) The negative of deity-marathon is that the AI will eventually have enormous troop numbers and combat will be a big exercise in culling AI units. However there is still some challenge in that and so it is actually fun enough.
6) I still am concerned about the AI's ability to replace it's troops quickly enough but fingers crossed.
7) Very inspiring to hear that people have actually managed to build GL wonder on deity. This means that there is some possibilities for diversity in this game mode.