Why Monty why??

bestbhoy67

Chieftain
Joined
Jan 4, 2011
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I like Monty,i have had some good games as Monty,but what goes through his mind when he's your opponent.Foolishly, i know, i agree to his RA request and stone me within ten turns he declares.So i sit and wait for his troops to come.Here they come over the hill,two turns from my border,then he asks for peace,gives me a chunk of change for it and strolls away.A few turns later he's back again,looking for open borders and a new RA.Fool me once Monty.He seems to just be a serial declarer.The last few games he's been on my maps,he picks fights with everyone and before you know it he's gone.Whats the matter with the guy?.

Sorry i can't do any fancy graphics or flashing doodahs at the bottom,i still type with one finger.
 
Because he's Monty. It's tradition in the series. He was just as bad in Civ4, although I always hated Isabella more in that game. *shudders*

I was playing a game the other day in Civ5 where my armies were off crushing Bismark on the continent that I shared with him, Gandhi, and Monty. Then out of the blue Monty, my closest neighbor, decides to declare war on me, even though he himself admitted he had no chance of success. At this point my cities were in full-swing unit production and I simply diverted a few of them to his front. He had maybe three or four units to mop up and then his capital was right there on my border for the taking. Considering how far behind everyone else he was in the tech race, it fell pretty quickly. Fun times.

I kind of have to admire Monty in this game, though. He just seems like he's having so much fun playing the game. I mean, watch him when he declares war. It's like Christmas for him. Augustus on the other hand, I keep thinking, "If you're so bored, why are you even here?" There's something magical about killing off Rome just so I don't have to look at him any more.
 
In my first Civ5 game I was playing as the Iroquois and I shared the continent with Monty and Augustus being me in the left, Rome in the middle and Monty to the right.

After a few turns Augustus offered me open borders and asked if I wanted to kick some astec behinds. As I knew Monty from Civ4 to be a warmonger I felt it was a good opportunity to get rid of him in the begginning of the game so I asked for 10 turns to get ready.

After training a fair ammount of troops I marched over roman territory heading for Teotihuacan (sp!) and it fell in a couple of turns. After this I proceded to the astec capital but strangely enough the roman army didn't follow me. I attacked the capital for several turns but for the lack of siege equipments and more troops I failed to take it down so I decided to accept Monty's peace offering. The next turn Augustus broke our alliance, DoW me and consequently closed it's borders leaving my remaing troops seperated from my territory and completely vulnarable. Lucky me he took too long to make a push so I had time to train some units and hold him off but I never recovered from this blow.

I really doubt that the AI is capable of thinking such a complex strategy by its own, I think it happened by chance but it really felt like I was playing a human being.

Even tho I was ruined after this, it was a fun game.
 
In part, Monty is playing toward his unique ability and driving up his culture by killing your troops. I've actually seen him be fairly successful, but most of the time he does get behind on tech and threatens players with a weak, outdated army.

Still, of all the AIs, Monty should be the one that warrior rushes the best and the most.
 
I kind of have to admire Monty in this game, though. He just seems like he's having so much fun playing the game. I mean, watch him when he declares war. It's like Christmas for him.

I like Monty too. He's like a crazy friend who keeps forgetting to take his medication.
 
I like Monty too. He's like a crazy friend who keeps forgetting to take his medication.

LOL. I once took him down to one city when I took a huge continent and let him occassionally declare war on me, taking out the cute little set of troops he pathetically sent my direction before suing for peace and being friendly again. I just imagined Oda patting Monty on the head, punching him in the arm and chuckling, "Oh, Monty...you're just a crazy guy!"
 
I like Monty too. He's like a crazy friend who keeps forgetting to take his medication.

:lol: And yes, to the earlier point, Monty being Monty is tradition. I don't know who said it first, but there is a famous saying that came out of Civilization 1. "Never trust an Aztec with nukes."

That's why, if Monty is around, plan on killing him early :)
 
It probably doesn't help that in Civ5 he has an audience egging him on, cheering whenever he goes bananas declaring war. It's like he's like an old band at a reunion concert playing the first few bars of their most popular hit.
 
Come on, what do you expect from a guy who gaines culture from sacrificing captives? Peace, love and flowers? He a psychotic warmonger whose looking to haul people up the temple and cut their hearts out. Its in the nature of his personality. Its either find someone to sacrifice or his people sacrifice him and then go to war. At least with Monty you have a known personality.
 
And, he has a 'Boldness' value of 9/10. Not exactly sure what that value does, but I'm guessing it's not about his willingness to hit up on the girls at the bar.
 
And, he has a 'Boldness' value of 9/10. Not exactly sure what that value does, but I'm guessing it's not about his willingness to hit up on the girls at the bar.

Seems like it's related to thier likelihood of taking risks. Some civs certainly play more conservatively and monty is known to declare suicidal wars, but he likes it that way.

So you can have agressive schemers who take fewer risks and you have monty.
 
I like monty because when he DoW's you, he usualy Dow's several others twoo and once you beat back his first rush, you can usualy get him to hand over everything he has for peace or just deal with him there
 
I like monty because when he DoW's you, he usualy Dow's several others twoo and once you beat back his first rush, you can usualy get him to hand over everything he has for peace or just deal with him there

Yep. Him and the mongols seldom if ever make endgame, in my playthroughs. They either piss off so many other civs that they get gang pounded before very long, or they burn out by producing too many low-end cannon fodder units and not producing anything else to sustain an empire with, and they wither away to inconsequential little backwaters just waiting for eventual execution by the runaway empire du jour. Very frequently, whatever civ it is that is closest to me just repeatedly throws wave after wave of early-game DoW's and units against me, which all get slaughtered of course, and they forget to get an empire rolling. And then they stagnate until eventual inevitable elimination. It's usually a death sentence for those civs, to behave that way. Someone should send them a memo...
 
I must say that I actually find it rather comforting to have at least one Civ on the map who you know exactly what they're going to do!

What Monty lacks in temper and perspective (and his ability to count units) he makes up for in predictability! :lol:
 
Once, I denounced Monty, and 3 civs came to congratulating me. A little later, no less than 4 civs consecutively requested for me to go to war with Monty with them. Geez guys, go kill him already.

Oh, and he attacked my full-health city with an embarked Jaguar.
 
Oh, and he attacked my full-health city with an embarked Jaguar.

The computer does not seem to grasp the concept of embarked units being weaking and more fragile than normal. I've lost no less than two of my own scouts set to auto-explore who for some reason decided to attack a barb encampment from the water. -_-
 
The computer does not seem to grasp the concept of embarked units being weaking and more fragile than normal. I've lost no less than two of my own scouts set to auto-explore who for some reason decided to attack a barb encampment from the water. -_-

Oh those wonderful moments of watching your units move and saying to your computer "what the hell is wrong with you? On what planet did that look like a good idea?"
 
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