So, I have a dilemma. And it's a strange one... One, because I never noticed it before... and secondly, now that I noticed it I don't understand WHY it hasn't be resolved yet.
I'm talking about City State envoy bonuses and how harbors don't have them. It's perplexing to me honestly. I generally play my civilization 6 games by going either harbors or commercial districts. Not both, as the fact that you can't get the trade routes from both makes me feel like im losing out.
But a friend of mine, who I put onto this game with this expansion asked a simply question. Why don't harbors have a city state bonus? Industrial zones, campuses, theater squares, commercial, and holy sites all have one... even encampments.
I can understand leaving Entertainment districts out. They don't give a 'yield'. But why not have a 'harbor' city state? I mean, it has yields. A little bit of gold. A little bit of food. And a little bit of production.
With the revamp of how city states now give yields based off of buildings, they could of easily mixed the harbor buildings into the city state yields. Or made an entirely new city state that gave bonus food. In civ 5 there was a city state that increased food. I don't see why they cant make harbors the food city state. As of now, I feel jibed when making harbors.
Can someone explain to me why Harbors get jibbed? And can someone mention this to a developer so they can look into this?
I'm talking about City State envoy bonuses and how harbors don't have them. It's perplexing to me honestly. I generally play my civilization 6 games by going either harbors or commercial districts. Not both, as the fact that you can't get the trade routes from both makes me feel like im losing out.
But a friend of mine, who I put onto this game with this expansion asked a simply question. Why don't harbors have a city state bonus? Industrial zones, campuses, theater squares, commercial, and holy sites all have one... even encampments.
I can understand leaving Entertainment districts out. They don't give a 'yield'. But why not have a 'harbor' city state? I mean, it has yields. A little bit of gold. A little bit of food. And a little bit of production.
With the revamp of how city states now give yields based off of buildings, they could of easily mixed the harbor buildings into the city state yields. Or made an entirely new city state that gave bonus food. In civ 5 there was a city state that increased food. I don't see why they cant make harbors the food city state. As of now, I feel jibed when making harbors.
Can someone explain to me why Harbors get jibbed? And can someone mention this to a developer so they can look into this?