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Why not Harbor City State?

but that doesnt guarantee a lot of food,
But it does. Each piece of sea is a minimum of 2 food, that’s like grassland.
Each fish is 4 food
Each fishery is also 3-6 food
A crab is 3 food.

As long as you have a couple of sea resources you can get huge amounts of food from the sea thanks to fisheries and a lighthouse
This now allows you to settle a coastal city on plains hills that can have both huge food and huge production.
 
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Sold me. Cracking idea. Obviously, you can do an cz/harbour/centre triangle and be pulling in some serious dough, but that doesnt guarantee a lot of food, and can be as fiddly as hell to place. So, harbours for plus food.

I got state ideas. Who can think of suzerian bonuses?

Honolulu -
Mogadishu -
Maynilia (Manila) -
Port Arthur (possibly not, contravertial) -
Singapura (has that been done?) -
Havana -

Good start. I'd add Venice, Genoa, Ormus, Copenhagen, Ragusa, Aden, Halifax, and Tyre.
 
Hmm... I would just use things similar to what some 'coastal' city states are now.

+1 culture to all coastal tiles. And additional +1 after industrial era. (Similar to auckland.)
Districts adjacent to or on cost tiles grant +2 science. (Similar to Nan Madol)
Improved City growth for cities with a Harbor (Similar to Palenque)

But you also need things for stuff not related to coasts, like other types of city states. So here are a few.

Your Spies units can choose from any of their possible promotions instead of receiving random promotions. (Similar to Yeveran)
Your cities earn +15% bonus Fairth output when you are not at war with any civilization. (Similar to Geneva)
Your strategic resources behave like luxury resources, providing +1 Amenity per resource. (Similar to Buenos Aries)

If you just have to copy and then edit stuff already in the game, that should be easier than having to think of your own stuff and balance it. Right?
 
Good start. I'd add Venice, Genoa, Ormus, Copenhagen, Ragusa, Aden, Halifax, and Tyre.

I’d fudge my huggies if Halifax was included. Also in consideration could be Antwerp, Trondheim, Danzig, Sevastopol or St. Lizerre
 
A Maritime CS makes more sense than an Industrial CS. I don't think there are many instances of smaller countries helping out bigger empires in their industrial output (other than having their natural resources exploited) but there definitely were instances where empires tried to hold control of an advantageous geographical position to facilitate shipping.

"Allying a Maritime CS allows you to base a trade route off the location of the city." This bonus would allow you to trade all over the world, connecting you by a trade route to a Civ you want to have better relations with. But you can lose an Envoy war and lose the bonus.

Maybe Panama City could offer a Canal improvement as a Unique bonus.
 
I generally play my civilization 6 games by going either harbors or commercial districts. Not both, as the fact that you can't get the trade routes from both makes me feel like im losing out.


Oh it's definitely worth building both even with CS bonuses to harbours.
 
But it does. Each piece of sea is a minimum of 2 food, that’s like grassland.
Each fish is 4 food
Each fishery is also 3-6 food
A crab is 3 food.

As long as you have a couple of sea resources you can get huge amounts of food from the sea thanks to fisheries and a lighthouse
This now allows you to settle a coastal city on plains hills that can have both huge food and huge production.

Mmm yes but you favor England for your play-for-funs right? England are good but they have a rather big leg-up in that their position has a good bias for seafood, and often lack fresh water.

I should probably have articulated a bit better - good sea resources can make a ho-hum tundra position or peninsula do-able, definitely true. Also, I play mac, so no R+F for me, so no fisheries for me yet. So we're not exactly on the same page.

I've found that Great Admirals are shockingly hard to get on deity too, which probably soured me a bit.
 
I've found that Great Admirals are shockingly hard to get on deity too,
Yes, england but not just for fun.
Certainly on deity some civs take admirals but harbours are rarely a first or large quantity build. If you are still vanilla then the science from harbours thing is not on the cards yet also
But yes the sea helps with food. The lighthouse is great as it turns fish into 4 food so a good position with 2-3 fish on tundra is acceptable but not superb.
 
One of the things Civ6 struggles with is a civilization/city-state placement. They need to be both as distant as possible on the given map AND follow the civilization starting bias. For now the issue is solved for standard setups, but if you try to add more civs / city states to the heap, you have high chances to start too close to someone.

So, with this in mind, adding city-state type with a starting bias (as maritime city-state need to start on the coast) is an immediate source of placement problems. Surely, it would be fun to have city-state spamming naval units and serving as overseas trade route hub, but with the problems it's likely to bring, I don't think it's worth it, at least in the current state of the game.
 
On a slightly separate note, I wish city states had just a little more personality. It would be great if the could occasionally expand to 2 or 3 tightly grouped cities (maybe the second and third cities would look noticeably smaller than the original city), had their own unique units, and at least built their own improvements if they have any. I’d take that over more city states or city state types any day.
 
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