why not introduce a strategic resource in oceans?

marioflag

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I really dislike how firaxis implemented naval warfare in this game navies are simply useless.Considering that this mod is expanding the game in about every direction are you guys considering to make also naval warfare more interesting?I have seen that new navy models and navy promotions are going to be introduced so it's really big but there is any plan to introduce new water resources to make also naval battles more worthless?
What i mean are not resources which add +1 health or +1 happiness what i mean are strategic resources which for example give access to specific units, specific spells, specific advantages and so on.Another thing which could be considered to make naval warfare more interesting would be also to place these resources in the middle of oceans so you are obliged to build more navies to defend it.
 
You wouldn't be able to work/ gain access to resources in the middle of oceans. I'd have no real objection to strategic resources in coast or near-coast tiles (whales, for instance, have been strategic resources in a number of games and mods, for good reason) though, so long as they're added for a reason and not just for extra stuff - bulking up naval combat and units counts as a good reason, though :)
 
BeefontheBone said:
You wouldn't be able to work/ gain access to resources in the middle of oceans.


You mean that it is a thing which can not be modded in any case?
Anyway also a strategic resource on the coast would be really good, wouldn't have the same effect than a resource in the middle of oceans but would surely make naval wars a lot more interesting.
 
To get access to a resource it needs to be connected to the trade network - roaded and improved if ion land, or with work/fishing boats and within your borders at sea. Resources on tiles in the middle of the ocean will never fall within anyone's borders and thus be inaccessible without very heavy code changes.
 
Not so. Whales, for instance, are frequently found in oceans. The way ships that can't travel in oceans work is that they can only travel in squares that are either...

1: A coast square
2: Within your cultural borders
3: Within the cultural borders of a civ you have open borders with

As such, you can build improvements (typically Whaling Boats) in ocean squares within your cultural borders. As such, a resource that would only show up in the ocean could be accessed if it was close enough to land for cultural borders to eventually reach that far.

Alternatively, if my War Camp idea is implemented, the Lanun Armada could provide oceanic culture to acquire such things.
 
What he said was that resources in deep ocean (4+ tiles away from land) wouldn´t be able to be acesseded, and that´s what marioflag said in the first place, making it a resource that would never be used, unless the improvment out of borders mod was implemented (heavy code changes).
 
Thanks Julius - that's precisely what I was saying :)
 
You could get around this by having a unit that when placed on the resource provides that resource. multiple civs could then work it at once... that might make things more interesting though.
 
What if water mana nodes could only be built on water and a few other mana nodes like perhaps life, nature, and chaos were allowed to be build on water?

Then if you just had some mana randomly appear in water tiles, and gave workboats or arcane barges (and in addition any acolites who already have water walking) the ability to improve the mana you would have a strategic water resource.

One might also bring back the oil resource and allow both it an whales to give access to a "greek fire" upgrade for siege weapons, and perhaps a some specialized "greek fire" type units. Of course, the traditional wells wouldn't fit in thematically..but a nice everburning tile might be a nice change.
 
I liek the greek fire idea, an everburning tile that gives all the ships in your empire the greek fire promotion: +30% strength.
 
loki1232 said:
I liek the greek fire idea, an everburning tile that gives all the ships in your empire the greek fire promotion: +30% strength.


I think that also creating a ritual (a.e. Big Tsunami) when you control a certain number of water "mana" would be really good.What civ4 lacks is a reason to build a great fleet, because having 1-2 resources which give +1 happiness or health isn't worth.Personally i think that the strategic resource should give access also at some specific units that are available for your army for example water elemental, in other words anything which make this resource more important make naval combat more interesting, i'm worried only if AI could be capable to take advantage of it.
 
Rather then having a strategic reasource that is 'mined' off the sea what about something a bit more like the giant spiders or orthacis. Have animals spawn in the oceans that if killed gave the unit that killed them the option of bringing into a port town some reasource. Maybe a water elemental could spawn that would let you build a water node producting building in a city. Or as mentioned earlier some special reasource that granted new units (probably naval ones). Kael and the team already have a lot of the heavy modding done for things like that and it makes navel stuff more interesting.
 
This is only tangentially related, but I just thought it'd be cool if it were possible to add a squid food resource. Squid is an excellent food, and very heavily used in some cultures, and would add more to that Lanun/Cthulhu/Kraken flavor. Maybe to make it more special, it could be like pearls - only accessible to the Lanun. Just a thought.
 
monolith94 said:
This is only tangentially related, but I just thought it'd be cool if it were possible to add a squid food resource. Squid is an excellent food, and very heavily used in some cultures, and would add more to that Lanun/Cthulhu/Kraken flavor. Maybe to make it more special, it could be like pearls - only accessible to the Lanun. Just a thought.
only useable under the OO perhaps?
though there may be enough water synergy already...
 
+1 for the 'mana pop in water tiles' idea, coupled with 'water nodes may be built by work boats' :goodjob:

Might be a little late for 0.16 though :D
 
How about a secret island on every map, added by the mod python code to the map on a random location in the ocean. That have some very powerful and specific uses? I cant think of anything yet, but it have to be guarded by barbians on land and water and maybe pose a threat if not taken care of.

Could possibly be enabled/disabled by the player on mapsetup or something. (I think it should be possible to add as a radio button selection close to the raging barbarians setting)
 
Hey that's a neat idea. Maybe it could be a king of the hill type thing. You might have to sac a worker to make an improvment on it like the pirate cove. As long as you hold it, it doubles the culture all of your cities produce. Kind of like the effil tower in vanilla.
 
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