I keep reading that this trait sucks. Why do ppl think this?
I used to only play with financial/philosophical leaders (and for a while only played as Lizzy), but now I've begun a series of monarch/marathon/huge pangea games where I'm playing every leader.
I gotta say, two of my most succesful games were with protective leaders. They rock! Played with Japan and after a couple of GG's was producing cg3's with fs1, and cg1 with fs3 tandems out the gate. Unkillable bastards they were. I upgraded a cg3 fs1 unit to a mg and he gained over 100 xp's defending a city. I ran out of promotions to give him. The entire world declared war on me and I was able to hold them all off with a minimal defensive force, which allowed me to play my builder style.
This trait permitted me to build to my hearts content, while the rest of the world continued to build huge suicide stacks to throw upon my impregnable defenses.
And Native America. Oh my. That's just sick. Their archers start with like 18 promotions (exaggeration), and their UU kills all melee units.
I've actually found this trait to be too overpowered. For builder ppl like me, this trait makes the game easy. In most games I struggle protecting myself bcz I just won't stop building buildings, but this trait makes it so I don't have to build an army. But, lol, with this trait, war became so fun I actually did start building an army.
Hell, the two best units I've ever built came from this trait.
I used to only play with financial/philosophical leaders (and for a while only played as Lizzy), but now I've begun a series of monarch/marathon/huge pangea games where I'm playing every leader.
I gotta say, two of my most succesful games were with protective leaders. They rock! Played with Japan and after a couple of GG's was producing cg3's with fs1, and cg1 with fs3 tandems out the gate. Unkillable bastards they were. I upgraded a cg3 fs1 unit to a mg and he gained over 100 xp's defending a city. I ran out of promotions to give him. The entire world declared war on me and I was able to hold them all off with a minimal defensive force, which allowed me to play my builder style.
This trait permitted me to build to my hearts content, while the rest of the world continued to build huge suicide stacks to throw upon my impregnable defenses.
And Native America. Oh my. That's just sick. Their archers start with like 18 promotions (exaggeration), and their UU kills all melee units.
I've actually found this trait to be too overpowered. For builder ppl like me, this trait makes the game easy. In most games I struggle protecting myself bcz I just won't stop building buildings, but this trait makes it so I don't have to build an army. But, lol, with this trait, war became so fun I actually did start building an army.
Hell, the two best units I've ever built came from this trait.