Why not rase capital??

gdmast

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Whan u conquere a lapital u see "cannot raze a city was once a capital"!! why?????
This city may be near an other, may not have the nearby resaurces e.t.c. why can;t be rased?? there is no reason:mad:
 
The reason is b/c to win a domination victory you must be the last Civ in control of its capitol. If you raised the Capitol then the Civ would have no way to take it back and win the Domination Victory. This is the only reason.
 
Surely they could just make it so you have to hold all remaining capitals?

It's not like razing them would then be much of an advantage.
 
Surely they could just make it so you have to hold all remaining capitals?

It's not like razing them would then be much of an advantage.

It would. Sneak attacking each opponent, razing their capital and taking peace would hardly be "domination" anymore. It's already quite broken, but at least you need to hold those capitals after you have taken them.
 
The hilarious thing about this is it should theoretically be possible to win a domination victory without ever having a war.
 
The hilarious thing about this is it should theoretically be possible to win a domination victory without ever having a war.

Pretty much.
The last game I finished, I let the Ottomans rampage across the globe taking everyone's capital but mine. Once he had completed that, I snuck in and took his.
Didn't really feel like world domination to me.

I think a good idea would be to bring back the palace as something that can be moved to/built in a different city (although not once its already been captured)
 
Pretty much.
The last game I finished, I let the Ottomans rampage across the globe taking everyone's capital but mine. Once he had completed that, I snuck in and took his.
Didn't really feel like world domination to me.

Really? That's all it takes? I you had to actually hold all the capitals but you actually just need to be the only one with your own? That's weak.

Does that mean if I started a three player game and the other two players took one another's caps, I'd just win without doing anything?
 
Really? That's all it takes? I you had to actually hold all the capitals but you actually just need to be the only one with your own? That's weak.

Does that mean if I started a three player game and the other two players took one another's caps, I'd just win without doing anything?

The description is: Domination Victory now goes to whichever civilization is the last one that is still in possession of its original Capital city.

That is definitely all it takes. I am guessing you would win if that happened. That would be weak! They should add another Domination much like cIV had. Where you really felt like you had dominated the world.
 
I think i like the idea of having to hold on to the last remaining capital for like 5 to 10 turns (depends on the difficulty).

A question i have to ask the OP, is why rase the capital? Most of the time, they have wonders in them, they many not be entirely useful to your empire, but they count as points.
 
Even if they made it that you had to occupy half or more of the capitals it would be a big improvement IMHO.
I am now finding hard to stay the course when working towards other victory conditions. I can't be bothered to spend the time building the space ship or utopia project when I know I can end the game in 5 turns or so
 
I play huge maps .. I've had games where domination victory is actually too grindy to do, and other victory conditions just happen sooner.
(And I've been kicking AI butt all game)

Of course, this is only the case when there's been a runaway AI .. if I'm outteching everyone, it's just a cakewalk.
 
It would. Sneak attacking each opponent, razing their capital and taking peace would hardly be "domination" anymore. It's already quite broken, but at least you need to hold those capitals after you have taken them.

You'd still have to take every capital. If you razed every other capital then and it was just you and 1 other Civ, it'd be a lot easier for the other Civ to win than if you'd kept the other capitals. Now he only has to take yours. So there are advantages and disadvantages as I see it...

I just hate the unrealism and restriction of freedom of it though. I hate artificial restrictions in games, grrr :mischief:

The description is: Domination Victory now goes to whichever civilization is the last one that is still in possession of its original Capital city.

Wait, so... there's no reason at all not to be able to raze capitals? :confused:

Except that you couldn't retake your own I suppose... hmmm... that's an interesting idea.

TBH though, the whole idea of domination being based on capitals is inherently flawed, IMO. It should be 66% of the landmass and population or whatever it was in Civ IV.
 
TBH though, the whole idea of domination being based on capitals is inherently flawed, IMO. It should be 66% of the landmass and population or whatever it was in Civ IV.

This isn't feasible with the new empire wide happiness model. It'd make domination on large and huge maps on the harder difficulties very un-fun. You'd have to wage such a slow war as you'd need to rush buy coliseums in every city you took. Courthouses can't be rush bought, so you'd probably have to buy a theater as well. That puts you down about 1500 gold per city right there. If by some miracle you are making 1500 gold per turn that's still only 1 city on average you can add to your empire per turn.
 
The hilarious thing about this is it should theoretically be possible to win a domination victory without ever having a war.

In one game I was trying for a science victory (after having taken a couple capitals in earlier wars and after a couple of others had changed hands among the AI). I ended up with an unwanted domination victory when a CS captured the last remaining AI capital from its owner. It took me a little while to figure out why I had won the game....
 
You know how you can't raze a city state ... but ...

I started a huge earth map game recently, and 3 city states spawned near me.
Or rather, it was turn 1, and those 3 city states are 3 settlers.

My warrior captured 1 of them in turn 1.
On their turn, one of them built a city, but the other was too close, so it moved closer to my warrior.
Captured turn 2.

So ... that start was like ... having 2 less city states and I had 2 extra workers.

I thought about it abit, and then started a new game.

Now, usually city states don't spawn that close, so it could have been due to the terrain and resource distribution on an earth map.
If that's the case, then maybe other civs can spawn that close, too ... and I wonder what would happen if you capture their settler with your warrior ...
 
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