MilesBeyond
Prince
- Joined
- Nov 10, 2011
- Messages
- 458
The AI advances better than the player at higher difficulties like if they were cheating, but they're not.
...No, I'm pretty sure the AI cheats obscenely.
As for the discussion of the thread, the problem is that if the devs want this 1UPT thing to work, they're going to have to entirely rethink Civ, because as it stands it's not built for that. Cities are still designed to churn out vast armies, but because your force is limited by map size, you can now only build a few soldiers. Add this to the fact that, for utterly baffling reasons, they decided to re-implement maintenance for city buildings and you've got a bunch of hammers that you haven't really got anything to do with. Can't build units because the map's full, don't want to build buildings because they're too much of an economic drain.
I've said it before but if they want to go for a more tactical feel, the ideal solution is separate-screen battles as per almost ever other TBS, from Master of Orion/Master of Magic to Age of Wonders to HOMM to Total War. Allow us to stack X amount of units on a hex (or go MoO style and have no limits LOL) and then split those up into 1UPT on a battle screen when you fight someone.
Of course, the problem with this is that unless you've got a very good auto-combat system (which, as much as I love Firaxis, I can't see them really doing), it's going to bog down MP games a ton. Tactical battles work in the above games because they're primarily about conquest. Civ is kinda about conquest but has got a thousand other aspects to it too, and so to manage lengthy tactical battles on top of those other aspects can rapidly become very time-consuming.
And at the end of the day, maybe that's it. Maybe Civ simply cannot be both a deep empire-builder and a compelling tactical simulation without becoming too bogged down. Maybe it is one or the other. Certainly the problem with Civ V, at least IMHO, is that it tried to do both and ended up not succeeding at either. Is it even possible to marry the two? I suppose MoO 2 did, so maybe so. But could Civ do it?