KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
Disagree. Making an informed decision requires only access to some amount of information, no matter how little. When you choose the position for your first city, you haven't seen the entire map yet - certainly you're not just clicking a tile at random because you don't have access to all information? It's just that the more information you have, the better of a decision you can make. And in this case, the hidden information can be known in advance by having played the game before or consulting an external source, which makes it a poor, unfair form of hidden information that does not add anything to the game beyond the first playthrough.
I think the key issue is you should NOT need paper and pencil to play the game.
When I start a civ game I don't know the whole map.
However, when I uncover the map, I can still see it throughout that entire game.
When I start a new game, the map is covered again
because it is a NEW MAP
If every game had different quest options, then it would be fine to hide them until they were uncovered.
This is why units disappear in the fog of war but terrain doesn't.
The units on a tile can change, the terrain can't (especially in civV engine)
Having the quests hidden is like having no fog of war but only totally visible tiles and totally black tiles. (if it is not visible to one of your units right now, it is black)
I'd even be OK if it wasn't in the tooltips but Was in the civiliopedia