I bought the on-line Steam upgrade to Gods and Kings. I will ask the question first, then, why are stealth bombers not allowed to rebase to aircraft carriers? Maybe this is currently the case in a real-world US Navy, but this isn't the US Navy we are talking about, it is CIV V. I dislike the old fashioned propeller driven aircraft - yeah, they have their time alright, about 1944 or thereabouts. My feeling about it is that stealth bombers should be able to rebase to aircraft carriers.
Also, I note, that whenever (and always), when you launch a strike against an enemy from an aircraft carrier, the aircraft itself ALWAYS (and without a single exception) takes a hit loss (damage). I am not saying no damage should ever occur to attacking aircraft. I am saying that it doesn't or shouldn't always happen. In fact, it should, be based upon the likelyhood of the enemy to possess the correct technology to counter-attack and cause damage to the attacker. It is ASSININE for barbarians who are little more than cavemen with sticks and stones to DAMAGE a stealth jet bomber! What the heck are they doing? Throwing huge stones at a bomber that probably is at 5,000 feet altitude when it is dropping its bombs? If I want to send a stealth bomber to destroy a caveman level barbarian, it should wipe them out without any damage to the bomber! Now, if the barbarians have gained some advanced technology to defend against the stealth bomber, that is a different story, let's say, a barbarian group that possesses missile defense technology - now, that makes sense to me! I understand that we don't want to just make a bludgeoned to death attack on the enemy without any consequences..there need to be consequences to any attack - but I think it should be relevant to the technological ability of the enemy to launch a strike against an attack. Obviously, sticks and stones don't do it.
The game developers need to re-think the logic and present a more realistic attack-defense strategy.
I am going to make a number of posts here because I want to keep each comment or observation short and succinct. I want to know what other players think and I hope the game developers are taking note.
Also, I note, that whenever (and always), when you launch a strike against an enemy from an aircraft carrier, the aircraft itself ALWAYS (and without a single exception) takes a hit loss (damage). I am not saying no damage should ever occur to attacking aircraft. I am saying that it doesn't or shouldn't always happen. In fact, it should, be based upon the likelyhood of the enemy to possess the correct technology to counter-attack and cause damage to the attacker. It is ASSININE for barbarians who are little more than cavemen with sticks and stones to DAMAGE a stealth jet bomber! What the heck are they doing? Throwing huge stones at a bomber that probably is at 5,000 feet altitude when it is dropping its bombs? If I want to send a stealth bomber to destroy a caveman level barbarian, it should wipe them out without any damage to the bomber! Now, if the barbarians have gained some advanced technology to defend against the stealth bomber, that is a different story, let's say, a barbarian group that possesses missile defense technology - now, that makes sense to me! I understand that we don't want to just make a bludgeoned to death attack on the enemy without any consequences..there need to be consequences to any attack - but I think it should be relevant to the technological ability of the enemy to launch a strike against an attack. Obviously, sticks and stones don't do it.
The game developers need to re-think the logic and present a more realistic attack-defense strategy.
I am going to make a number of posts here because I want to keep each comment or observation short and succinct. I want to know what other players think and I hope the game developers are taking note.