I think a new system needs to implemented regarding threats and begging.
An honor system of sorts would go along way. Imagine the following set-up:
Bullying/Threats
The belligerent civ would select different demands and select a threat (weak demand/medium demand/strong demand). Depending on the threat selected, a certain amount of Honor/reputation points would be wagered.
- If the targeted civ gives into these demands, the belligerent civ doesn't loose its Honor/reputation points and receives its bounty.
- If the targeted civ doesn't oblige. The belligerent civ looses it's wagered Honor/Reputation, but receives a quest. The quests objectives, get what was demanded. The reward, the lost honor/reputation points.
An example would be as follows:
- Germany demanding 2 horses and Boston from the Americans.
- Germany makes a medium threat for half their honor/reputation.
- America says NO WAY!!!
- Germany now looses the wagered honor/reputation but may regain it by taking Boston (and getting the gold amount of the 2horses out of the Americans.
Begging for things from the main player should cost them Honor/Reputation. ( can't stand their constant begging)