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Why there is at least 1 damage?

Discussion in 'Civ5 - General Discussions' started by illserveu, Apr 29, 2011.

  1. Polish

    Polish Warlord

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    Actually, if you are willing to take the casualties, it is possible to disable a tank without gunpowder. Jam enough crap in the treads--logs, etc. and the treads will snap. Once the tank is immobilized, flamable liquids in the engine compartmnent will cause all sorts of problems.

    Back on topic--the thing that makes me crazy about the 1 damage rule is that it is AUTOMATIC. I do not have a problem with spearmen being able to damage a tank or a jet aircraft--after all, fluke circumstances do arise. Perhaps the jet pilot go so fixated on the target he didn't pull out in time and hit the ground, or the tank got isolated, or, or, or, or.

    The point is that I do have a serious problem with it happening every single time. A random chance would help balance the game, but it really irritates me to take damage in every attack, especially when there is no realistic expectation that the units involved would be able to damage me.

    I just can't buy the expended munitions and fuel argument as if the only instance of units suffering wear and tear is in combat.
     
  2. jagdtigerciv

    jagdtigerciv Prince

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    Because your point is moot. Regardless of what you say, we have given you the answer that you find difficult to understand:

    1. It is a game mechanic, it's there for balance to discourage steamrolling with a very limited supply of units. Yes, you should be rewarded for teching up -- thats why you have a Mech Infantry with 50 strength and 4 moves, not 50 strength, 4 moves AND invincible. The chance is there. Once again, you're not literally fighting swordsmen, it is a representation of a balanced game mechanic.

    2. The rationalization that has been presented you seem to have argument with -- that somehow complex military actions against other undertechnologically human beings should have absolutely no human cost whatsoever. We're saying it does, it may be -2% less efficiency, or -7.557%, but in the game it is represented at -10% because that is as low as the game's mechanics allow.

    In my opinion, and I believe others out there, is that no matter how much more advanced you are than an enemy army, it will still take at the very least, some effort to route them. They're human bodies that oppose your faction's allegiance. They're not going to just disappear easily.

    Also, if you're so often fighting extremely unadvanced units, bump the difficulty up or stop playing Babylon.
     
  3. KrikkitTwo

    KrikkitTwo Immortal

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    Well units suffer Additional Wear+Tear in combat.

    Indeed it is possible every turn your unit is just sitting there it is taking 1 damage, from training activities, etc. and healing it... participating in combat just removes the option to heal that 1 damage (when the unit is moving it doesn't do its training activities)

    So there is you're rule..1 damage=automatic when doing anything but moving. (and healing is actually more effective than thought)
     
  4. elwin00

    elwin00 Chieftain

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    Don't forget about friendly fire!
     
  5. Txurce

    Txurce Deity

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    It was worth digging into your twice-yearly allotment of posts for that one!
     
  6. SRG

    SRG Warlord

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    :lol:

    It was a good point, though. :goodjob:
     
  7. Rex_Mundi

    Rex_Mundi Prince

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    This is a rule that was introduced to reduce the effectiveness of the four horsemen of doom.

    As a rule I don't mind it, but I do agree that it is not realistic.
    If they want to keep the rule they should however also introduce the same rule for a warship when it steamrolls an embarked millitary unit.

    Tank attack spearman 1 dammage.
    Trireme attacks tank in the water 0 dammage.

    For the people that defend the supply argument for why aircraft loose 10% HP when attacking, why does artillery and archers not when shooting?
     
  8. Montov

    Montov King

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    I like the 'rule', because it is good for gameplay. It is slowing a carpet of doom slightly; it gives cost to war; it gives backwerd civs a small change to make an impact. I like it.
     
  9. Trias

    Trias Donkey with three behinds

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    Oh RLY?

    Could you please name one of these so called advanced computer games, that does not have some rules, that are there just for the sake of gameplay?
     
  10. deanej

    deanej Deity

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    I can't put it any better than this: http://forums.civfanatics.com/showpost.php?p=10455413&postcount=20


    Star Trek: Bridge Commander, SimCity 4...
     
  11. Txurce

    Txurce Deity

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    If you're saying that hexes and 1upt make Civ a board game, but squares and stacks did not... then I would say that you aren't very many familiar with board games.

    If you're talking about lack of realism in that a tile equals x square miles, etc, while going on about GDR's fighting ancient warriors, then you have a highly selective sense of what's realistic and what isn't.
     
  12. deanej

    deanej Deity

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    How is a tile representing X square miles unrealistic? Have you ever seen an Earth map?
     
  13. Txurce

    Txurce Deity

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    I have no problem with its realism (or lack of it). Given the link you posted in place of your own answer, I assumed that you find it unrealistic that an archer fires hundreds of miles on an Earth map from one tile to another.
     
  14. deanej

    deanej Deity

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    It is, which is why ranged combat onto anything more than the adjacent tile is unrealistic. Not the fact that the tile represents x square miles.
     
  15. Txurce

    Txurce Deity

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    Sounds like you have a permanent problem with every existing (and likely future) version of Civ.

    But not enough of a problem to debate the scoring of GDR vs Warrior death matches.

    Okie dokie.
     
  16. deanej

    deanej Deity

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  17. number51

    number51 Warlord

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    If you launch a squadron of jet fighters against barbarian warrior, the jets should not get an automatic 10% damage.

    I get it, to fuel, arm, launch, and land jet aircraft their will be an occasional loss even if they attack a houseplant, plus the supply and readiness reduction. But losing one out of ten is ridicules, maybe one damage every 20 or 30 attacks.
     
  18. Txurce

    Txurce Deity

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    I'm talking about aircraft. While you measure an Earth map for realism regarding fighter vs jet fighter vs bomber range, factor railroads that have unlimited travel range, and tell me how you square that. Or for that matter, a battle taking 40 years. Or...
     
  19. deanej

    deanej Deity

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    I'm talking about archers shooting over the English channel.
    Railroads haven't had unlimited travel range since civ3 (and the only civ game I've actually played is civ4).
    The year display is purely cosmetic and doesn't impact anything (it can, and should, be ignored). Archers firing over the English channel is a lot more than cosmetic.
     
  20. Txurce

    Txurce Deity

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    Since you've only played Civ 4...

    Earth maps strike me as the epitome of unrealistic play. I looked at it once and never went back. Unlimited stacks are equally unrealistic, especially when they fit in the same Terra bottlenecks that one unit can also fill.
     

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