Actually, if you are willing to take the casualties, it is possible to disable a tank without gunpowder. Jam enough crap in the treads--logs, etc. and the treads will snap. Once the tank is immobilized, flamable liquids in the engine compartmnent will cause all sorts of problems. Back on topic--the thing that makes me crazy about the 1 damage rule is that it is AUTOMATIC. I do not have a problem with spearmen being able to damage a tank or a jet aircraft--after all, fluke circumstances do arise. Perhaps the jet pilot go so fixated on the target he didn't pull out in time and hit the ground, or the tank got isolated, or, or, or, or. The point is that I do have a serious problem with it happening every single time. A random chance would help balance the game, but it really irritates me to take damage in every attack, especially when there is no realistic expectation that the units involved would be able to damage me. I just can't buy the expended munitions and fuel argument as if the only instance of units suffering wear and tear is in combat.