hey, I am wondering... played two games, one with unmodded brave new world, one on your mod, and standard civ feels much more boring...? why is it so? in normal game, I often run out of what to build, there are so many buildings that have no real benefit and are pointless to create in most of cities (such as amphitheater adding only +1 to culture never feels worth it), in mod there are way more nice options. I like new tradition trees and civilizations, so many new ways to play. Does anyone have recommendations for other mods that could go nicely with this one, or mods with similar amount of content?
my problem (one of just few - there are way more advantages) with vox populi is: I keep loosing naval battles despite of technological superiority. My fleet of three ironclads and one submarine, gets destroyed by medieval city and crossbowmen bombarding from shore, then three wooden corvettes attacking. Landship (ww1 tank) looses a lot of hp during battles against lancers, despite having over twice as many combat strength. I am wondering if there are any modmods that could make technological superiority lead to more realistic battles
also, diplomacy with AIs feels really unreliable and chaotic, although not sure how that would compare to real life. Empires seem to not remember a lot of past help (joining their wars, sending gifts when asked) and they can randomly become neutral, hostile, denounce, declare war, despite of being friends earlier. Although maybe this one is closer to real life, actual nations could be allied or hostile depending on period in history, but I'd say there were always complex reasons for that?
another, could it be possible to choose not starting with exploration units? this makes AIs really fast to discover all ancient ruins, and quite soon there is not much left to do
one more: I wish it was possible to build any improvements over tiles with resources (such as, lumbermill in tile with bananas?) currently plots with some resources feel like downgrade compared to ones without any
oh, and another, did anyone manage to run both vox populi and other mods adding content? for me, future worlds somewhat works but units have no combat strength, and techs are not connected to tree, but still playable unless AI chooses future tech as free option. However the other mod I wanted (prehistoric era) crashes on start. Maybe someone could advise something here too
my problem (one of just few - there are way more advantages) with vox populi is: I keep loosing naval battles despite of technological superiority. My fleet of three ironclads and one submarine, gets destroyed by medieval city and crossbowmen bombarding from shore, then three wooden corvettes attacking. Landship (ww1 tank) looses a lot of hp during battles against lancers, despite having over twice as many combat strength. I am wondering if there are any modmods that could make technological superiority lead to more realistic battles
also, diplomacy with AIs feels really unreliable and chaotic, although not sure how that would compare to real life. Empires seem to not remember a lot of past help (joining their wars, sending gifts when asked) and they can randomly become neutral, hostile, denounce, declare war, despite of being friends earlier. Although maybe this one is closer to real life, actual nations could be allied or hostile depending on period in history, but I'd say there were always complex reasons for that?
another, could it be possible to choose not starting with exploration units? this makes AIs really fast to discover all ancient ruins, and quite soon there is not much left to do
one more: I wish it was possible to build any improvements over tiles with resources (such as, lumbermill in tile with bananas?) currently plots with some resources feel like downgrade compared to ones without any
oh, and another, did anyone manage to run both vox populi and other mods adding content? for me, future worlds somewhat works but units have no combat strength, and techs are not connected to tree, but still playable unless AI chooses future tech as free option. However the other mod I wanted (prehistoric era) crashes on start. Maybe someone could advise something here too

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