thats why I did write "bad and family" instead of "bad, family"
Just paranoia on my part then. Thanks!
I will agree that certain things need to be done for a co-op mode. Or perhaps just for Teams in general. Here's a few of the problems I've seen so far:
1. In my last game, I had 19 cities and my friend had 6 (he took Tradition and built tall). I'm not sure what was going on with the techs, but they would often finish for me when there were still, to me, many turns left, because HIS beaker count was enough. So some sort of normalization of tech costs for lopsided teams like that needs to be done. Otherwise, I'm having a hard time wondering why not ALWAYS have one person take Tradition for cheap-o techs.
2. There is almost no cooperation civilian wise, which is really something I'd like to see. There really is no reason why I shouldn't be able to have a worker go into his lands, build an upgrade or something for him, and bug out. Really, no reason at all.
3. Similarly, I think city culture needs to be reworked a bit for team games. If my friend has a city taking culture five tiles away, and I settle a city nearby, it would be nice not to have those valuable resources shut off to both of us forever. I'd really like to see some tile flipping for this sort of thing. Of course, only if it's 4-5 tiles away from one of my ally's cities.
4. Cultural victory remains somewhat awkward simply and mainly because one has to become influential over one's own ally, made either more difficult or much much easier, depending on whether the person who's not pursuing the victory condition builds culture at all.
5. I'm divided on trade routes between allies counting as domestic. On the one hand, they are allies, and it would be rather unfair to just collect gold from each other, creating an insular and powerful empire that doesn't even need to worry about friendships with the AI. On the other, they go so far to enforce that our empires are separate in other ways (culture, workers unable to help each other, diplomatic stuff), it seems odd to suddenly count as a domestic partner for trade routes.