Why would Luchiurp build gargoyles?

I still think it would be cooler if the gargoyle was invisible in cities until attacked, making your enemies think a well defended city is an easy target. Of course, the doubled defensive bonus is an ok idea too.
 
I think it would be neat if they were not just another Golem unit. Perhaps Gargoyles are Golem creations gone wrong, in which the charms that animate them have gone awry. The imperfection of these Golems has relegated them to artwork and manual labour in the city. But when the city is in peril, their Luchuiurp masters have enough control to issue one command, "Gargoyles, heed your city."

In terms of mechanics, I think it would be interesting if every golem creation had a finite chance of failing. This could manifest as a golem which fails on completion, or a chance every turn that a golem will fail, at which point production stops. This would model the difficulty of building the largest golems, even for masters of the craft, and reward large cities with high production (i.e., expertise). a failed golem would add a small amount of culture, or revenue, or the like, representing their new use as urban tools. in a city attack, they would be the first to fall, the front line (maybe with some bonuses).

Just a thought.
 
Maybe instead of building gargoyle units, make a "building" that in a city more or less acts like the ancient forests but summons gargoyles when the city is under attack (obviously not every time, but make it fairly high, like 75%)
 
Gargoyle adding +2 hammers to city he's in?
I'd rather say +2 culture.
What if he got city garrison for free, and city garrison 2 if built in city with gridlines?
 
Perhaps there is even a simpler way to do this.

Gargoyle strength = X + number of buildings in tile. (improvements count)

Gargoyle Cost = Number of gargoyles controlled +X.

This way gargoyles are best used in cities in which there are lots of buildings. Or on a square with a mine or high level town. But, you cannot build lots of them, for they get more and more expensive as time goes on.

-Qes
 
Or you could have it QES said and have only able to have your number of Gargoyles the same as the number of cities you have. So you could have a good defender on every city or have a lot of protection on a few cities with little on others.
 
Perhaps there is even a simpler way to do this.

Gargoyle strength = X + number of buildings in tile. (improvements count)

Gargoyle Cost = Number of gargoyles controlled +X.

This way gargoyles are best used in cities in which there are lots of buildings. Or on a square with a mine or high level town. But, you cannot build lots of them, for they get more and more expensive as time goes on.

-Qes
i like it, but maybe gargoyle cost goes down with castles?
 
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