Why would Luchiurp build gargoyles?

Let's see... a city defense unit that gets pushed out when someone attacks? Wohoo!

I managed to find an use for the current Gargoyles, in an ongoing game as the Luchuirp: They're handy when you don't have iron. While something of a non-issue when going for the Runes, it does matter when you want to use a different religion.
Since they come out of construction with Empower V if you've taken care of Barnaxus, they can destroy anything up to archers just fine when on the offense.


Ahhhh I forgot about the mechanics of stealth. Shame on me. :sad:

Was not a very serious idea anyways. ;)



By fire be purged.

dynablaster
 
Hum, if there was a way to make them invisible but still defend, that would be a good ability, don't you think ?

"Oh, let's take that city, it only has 1 warrior !"
And ban, 3 gargoyles come sweeping down from the skies, raining death on ty foes ;P
 
Can you imagine how much you would hate it if you tried to attack a city and lost a hero in a battle you couldn't have predicted?
 
Can you imagine how much you would hate it if you tried to attack a city and lost a hero in a battle you couldn't have predicted?

it would look a little suspicious but be a little abominable for the ai
(otherwise no diffrent than giant spiders)
 
I don't know how much that is different from

"Marching your troops to the enemy, and suddenly your best units are killed by Shadows/dunno about other invisible units"

but okay.

Edit: This would force people to use invisible-seeing units/spells, not a bad thing in my opinion, in a strategy game you should prepare for things before they happen, invisible units being one of them.
 
I don't know how much that is different from

"Marching your troops to the enemy, and suddenly your best units are killed by Shadows/dunno about other invisible units"

but okay.

Edit: This would force people to use invisible-seeing units/spells, not a bad thing in my opinion, in a strategy game you should prepare for things before they happen, invisible units being one of them.

hmm... things should be near inevitable- forcing people to prepare? i like it...
 
Personally I would much rather invisibility give units the ability to coexist with enemies on the same tile rather than push them off. If they changed it in such a way (unlikely) then city stealth would be great. (you could still call it city stealth even if it didn't work like forest stealth)
 
i think the idea here is to have something both interesting, easy to code, unique and somewhat flavor-based. the city stealth thing would be cool, but it might be hard to code.

so what if you give them move 2, let them fly over impassable, and double fortification bonus. This way you have a strong incentive to keep them sitting still but they can also swoop around to other cities, and you weigh one option against the other. And if they stay still for long it's tougher than an iron golem.

Of course this leads to the question: how can we make pikemen an interesting alternative to macemen?

in typical combat maces (or axes) are good against heavy ground troops as they can bash past shields and armor. But they have a slow swing and are bad at defense.

pikes or spears are great for defense, a swordsman axeman maceman or especially mounted troops will get skewered by amassed spears before they get close. But they are slow and archers will make mincemeat out of them.

archers are great for harassing especially lightly armored or slow troops, but horsemen will quickly overrun them before they get many shots off.

swords are a good multi purpose weapon for both offense and defense.

kael wants to avoid what he calls rock paper scissors in the units having bonuses against other unit types. but it seems like all those flashy unit types are dying to have some difference beyond base strength. Maybe:
-maces are 8/7 but dragon slayers are still 8/8
-axes are 4/3 but swords are 4/4
-spears are 3/4 but warriors are 3/3 with no bonus
or maybe it should have something to do with armor metal? but i would think a bronze ax would still be crappy vs an iron shield...
 
I build gargoyles just because they have a cool model. My cities will usually have one just for roleplay.
Maybe they should have no maintanance.
 
how bout,

1 - 2 fortified Gargoyles can be stealth in cities, like invisible walls with spikes or somthing. When they move or attack they go visible.

Gargoyles, imo, have always caught people by surprise.

...a lone raider attacks women and children and WHAM!!! a statue comes alives and saves the day.

I guess this was already said, but it would be cool.
 
Yes, some small bonus to culture (+1/+2)is nice idea, because RoK does not have culture bonus and that coud compensate it (at least a little).
P.S. sorry if my english is bad, it is not my native language :p
 
The surprise aspect could be handled via first strikes (you know they are there, but you don't know which of the statues are alive until they attack) One certain one seems about right for flavour (only on city defense perhaps?)
 
I still think that giving them Stoneskin at the beginning of turn is the easiest and most fitting option. Normally they can't get this buff since they aren't living units. Plus a Gargoyle can be placed on top of a mine entrance, so I wouldn't limit them to be defensive in a city only.
 
How about stoneskin and the bodyguard promotions because I can see if someone was attacking a city or wherever the gargoyle would be the first to try and stop the attack specially if the attacker had marksman.
 
if anyone is interested in having Gargoyles with Stoneskin this is what you should add in the python file CvEventManager.py:
in the section of "onBeginPlayerTurn(self, argsList):"

Code:
for pUnit in py.getUnitList():
     if pUnit.getUnitType() == gc.getInfoTypeForString('UNIT_GARGOYLE'):
        pUnit.setHasPromotion(gc.getInfoTypeForString('PROMOTION_STONESKIN'), True)

This will add the promotion Stoneskin to gargoyles at the beginning of the player's turn.
 
Gargoyles definetly need buffed. I rarely play Luchurip, but in the event that I do, I keep them cause they look cool. Perhaps they could give courage bonus to units in their stack. " The buildings are coming to life! Yay!" A rather simple mechanic could help quite a bit. Also it would help against the horseman. Just a suggestion.
 
Gargoyles definetly need buffed. I rarely play Luchurip, but in the event that I do, I keep them cause they look cool. Perhaps they could give courage bonus to units in their stack. " The buildings are coming to life! Yay!" A rather simple mechanic could help quite a bit. Also it would help against the horseman. Just a suggestion.

I like the doubled fortify bonus they have now. I think it makes them very useful.
 
Back
Top Bottom