Wich Civ2 feature would you like to see in Civ5?

Please re-have the diplomats ;)

And the ability to buy cities by corrupting them :D

I loved to be high-priest and having 32767 gold and buying democracies' cities ;)
 
i agree and from Civ 2 partizans and Empire split when you conquer the capital.

I liked that a lot, which is also why I love the LoR Mod including revolutions. I love it when there is some fluidity to the civs. I'm hoping that city-states and minor civs will add the same kind of randomness that these features had.

Some others here have mentioned partisans. I liked the idea, but they were really never a factor nor even really a nuisance.
 
I liked partisans, and feel they need to be back. There needs to be some minor way to simulate guerilla warfare. It's far from perfect or realistic, but at least it shows big military powers can't steamroll the little guys. though they need to be much tougher. partisans in civ2 were easily dispatched by tanks and/or howitzers. There partisans need to get really good defensive bonus' esp. in forest/jungle/hills.

edit: I forgot about the throne room! that would be cool, but that may be asking for too much. I'd want to customize it alot. The modern day one should look like the oval office or something. But you could customize it like the sims. :) Like I said, that's asking for too much, and I'd rather just have better gameplay. But if they could do that, it would be cool.
 
I would agree with the videos - pay a few thousand to liscence the use of some evocative art work so your art department can spend their time on making the game artwork itself varied and interesting rather than on cheesy models that look like 1st year animation student projects.
 
:lol:

Maybe it's been a while since you played, but I don't think you - or anyone else - wants civ2 stacking back. Civ2 stacks aren't really stacks as they are in civ3 and civ4. There is only one defender in a stack. If the top defender loses, the whole stack is killed. It is not really stacking. It is just the ability to end a move in the same tile. That's why nobody ever mentioned the "SOD" until civ3 came along: because it didn't exist.

Dude :eek: you're absolutely right. It has been a while, over a decade. I forgot all about that. I retract that request. I want [civ4] SoD's back.
 
Nah, there are 2 SOD editions. That's enough, for the time being. Give the sod a break, I say!

It's probably the single most widely hated aspect of 3 and 4. It was THE issue when 4 was being brainstormed around here. Alot of 4 was built around half-baked ideas to get rid of the SOD without losing stacking, like suicide catapults/collateral damage together with the removal of ranged bombard. Fail!

I don't really blame Soren too much, though. It was rushed out the door, and they still managed to do alot with it. There are a few things I loathe - like the suicide catapult idea - but there's so much to like, too, especially all patched up with all expansions. And they certainly supported the fans - they really didn't need to release the 3.19 patch at that late date, few other game companies would.

But it did get off to a rocky start and even with all the improvements made over its life, there are a few really ugly bits that could never be excised without revamping the game. Namely SODs (and the supposed "fix", suicide catapults).
 
:lol:

Maybe it's been a while since you played, but I don't think you - or anyone else - wants civ2 stacking back. Civ2 stacks aren't really stacks as they are in civ3 and civ4. There is only one defender in a stack. If the top defender loses, the whole stack is killed. It is not really stacking. It is just the ability to end a move in the same tile. That's why nobody ever mentioned the "SOD" until civ3 came along: because it didn't exist.

Honestly, one of my favorite things in Civ3 was the removal of losing the whole stack when you lose the top unit. But when I think about my first couple of Civ3 games, I played similarly to how I'll probably play Civ5 (definitely spaced units out and used mobile units for an advantage). It wasn't until I started getting involved in multiplayer (the first intersite demogame) and saw one team with a stack of around 60 units that I realized the true potential of stacks of death. In some ways, they're returning to Civ2's model, but expanding it dramatically with tactical options that lead to real active strategy.

What I want back is mostly graphical, the old palace/throne room. It was only graphical, but gave a sense of progress and achievement. It could be changed to have some relevant role in the game: new features could give bonuses of some sort.

Now this I'd love. Civ3 had the palace, Civ2 had a throne room. Both were pointless, but nice. I always enjoyed them and missed the little interruptions in Civ4. I would hope they offer more variety than just a flat screen. Not sure how I would implement it (and it most certainly isn't worth it), but it would be cool.
 
I liked partisans, and feel they need to be back. There needs to be some minor way to simulate guerilla warfare. It's far from perfect or realistic, but at least it shows big military powers can't steamroll the little guys. though they need to be much tougher. partisans in civ2 were easily dispatched by tanks and/or howitzers. There partisans need to get really good defensive bonus' esp. in forest/jungle/hills.

Just give partisans the abiltiy to withdraw while defending and give them a very good chance of doing this. but in ciV units won't die when attacked so this might be useless maybe just make them suffer very little or no damage in battles even if they lose you could also make them invisible to units more then one space away to make them difficult to find and have more spawn the longer they survive.
 
Partisans.. but a better version (ie more of them, AI controlled, and Better AI controlled)

Civil 'units' should be better managed. They should be like ICBMs, build and fire off to a location.... the locations could be limited by trade routes or something like that.
 
Weird that you mention that and people missing Civ4 religion not, because missionaries were really a pain in the butt.
You could set missionaries to automatically begin auto-spreading when built, so the parallel between embassies/caravans and missionaries is invalid.
 
I am surprised that noone have mentioned the ability to have Multiple Maps yet - like those that was available in Civ2: Test of Time.

While I would not expect that the game offered actual gameplay with Multiple Maps right out of the box in ciV, it would definetly be a great boon for modders and future expansions if mechanisms was in place that would support creating additional maps - within/for each game/mod/scenario - each with their own seperately defineable dimensional size, graphics and functionality etc.

This would open up for some unique modding possibilities such as:
- Future Earth: true Space Race with colonization of other planets (each planet/moon with varying sizes, terrains and problems to overcome)
- Fantasy: Underground, Underwater and Cloud/Mountaintop areas (much like it was in ToT) as well as seperate mini-maps for dungeon explorations (FfH3 anyone?) etc.
- Space Sci-Fi: FF type games where each solar system have their own small map with the actual planets in orbit and possibly even a further small map for each planet in system for planetary exploration/development/ground combat
 
I always preferred the civ II trade route system to that of the later civ games, since it actually meant you could play civ as a builder, trader or militaristically. It's probably not a great idea to basically copy/paste the system to civ V, but it is a great idea to update it.

How cool would it be to see important trade routes appear on the map ? Auto-caravans every 3-4 turns that can be destroyed by others (raiding trade routes for gold, at the expense of the trading nation). You'd have to actually weigh up whether it's better to trade with far away civs for increased risk of raids but better rewards or your neighbors for less raider risks but less reward...
 
- Advisors (bring Elvis back!)
- Partisans
- Empire split when capital is conquered
- Leonardo's Workshop
- Fundamentalism
- Nuclear bomb spy missions
 
I agree with bringing back the advisors

Better Wonder movies--sure.

But what's a "UI"?
 
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