Lady Wandbender
Chieftain
*she had a terrible, aweful grynchy idea*...
It would take a little work, but would solve some of the problems some civ's have with the AI, that players exploit too easily. Get rid of them. make 2 civs with the same name, 1 player only the other AI only, so it will <seem> like a human player is playing against all possible civs, and with the AI civ's you take out the things which hamstring the AI so badly (like multi building prereq's) you could also jive with the "Palace numbers" (since I think everybody gets their own special palace) for weaker (dumber) ai's and cut it back for the stronger ones, all without having to worry about ruining the human player(s).
Sorry I get giddy, I tried to explain it to my live-in and she was *shrug* so I had to come here and tell it to someone who'd care and then punch holes in the idea.
It would take a little work, but would solve some of the problems some civ's have with the AI, that players exploit too easily. Get rid of them. make 2 civs with the same name, 1 player only the other AI only, so it will <seem> like a human player is playing against all possible civs, and with the AI civ's you take out the things which hamstring the AI so badly (like multi building prereq's) you could also jive with the "Palace numbers" (since I think everybody gets their own special palace) for weaker (dumber) ai's and cut it back for the stronger ones, all without having to worry about ruining the human player(s).
Sorry I get giddy, I tried to explain it to my live-in and she was *shrug* so I had to come here and tell it to someone who'd care and then punch holes in the idea.