Widescreen Monitor Support

francois9

Chieftain
Joined
Oct 18, 2005
Messages
27
Hi.

For those who might know, does the game support the 1680x1050 of the Dell 2005FPW 20" monitor?

I am seriously considering getting this monitor, but I need to know how Civ4 might look on it. It would be a BIG bonus if the game could be displayed in the monitor's native resolution of 1680x1050.

Thankx!!
 
I'm playing at 1920x1200 (16x10 ratio) on my monitor with no issues. The game supported it right out of the box.
 
I'm playing at 1920x1200 on my 2405FPW too and the only catch is you need a wee bit more GPU power than normal to run at all the highest graphics levels.
 
Loopy said:
I'm playing at 1920x1200 on my 2405FPW too and the only catch is you need a wee bit more GPU power than normal to run at all the highest graphics levels.

I also play on dell 2405 with 1920x1200 resolution with no prob.
And my system is not that good: Radeon 9800 pro, Athlon 2200+ with 1GB Ram.
It gets a bit slow by the end of the game, but the graphics run smooth.
 
werdna said:
I also play on dell 2405 with 1920x1200 resolution with no prob.
And my system is not that good: Radeon 9800 pro, Athlon 2200+ with 1GB Ram.
It gets a bit slow by the end of the game, but the graphics run smooth.

Don't you find the text too small to read at really high resolutions?

My 17" monitor is set to 1024x768 and I have to up Windows' DPI setting to 120 or the text is too small to read. But a lot of programs don't recognize other than the default DPI.
 
screwtype said:
Don't you find the text too small to read at really high resolutions?

My 17" monitor is set to 1024x768 and I have to up Windows' DPI setting to 120 or the text is too small to read. But a lot of programs don't recognize other than the default DPI.

His resolution on that monitor probably results in larger text than your resolution on your monitor.

Actually, I did the calculations, and it is a bit smaller on his monitor. Yours is 12" wide with 1024 pixels, and his is 17" wide with 1900 pixels:

1024/12" = 85.3 pixels/inch
1900/17" = 111.76 pixels/inch
 
AER said:
His resolution on that monitor probably results in larger text than your resolution on your monitor.

Actually, I did the calculations, and it is a bit smaller on his monitor. Yours is 12" wide with 1024 pixels, and his is 17" wide with 1900 pixels:

1024/12" = 85.3 pixels/inch
1900/17" = 111.76 pixels/inch

where did you get the measurments from?
I just measured my screen and it's 20.25 in wide by 13 in high (just the screen itself)
so that's 93 pixels/inch which is close to standard 96 dpi.
I don't find the text too small at all.
 
werdna said:
where did you get the measurments from?
I just measured my screen and it's 20.25 in wide by 13 in high (just the screen itself)
so that's 93 pixels/inch which is close to standard 96 dpi.
I don't find the text too small at all.

Still smaller than mine :lol:
 
werdna said:
where did you get the measurments from?
I just measured my screen and it's 20.25 in wide by 13 in high (just the screen itself)
so that's 93 pixels/inch which is close to standard 96 dpi.
I don't find the text too small at all.

I dunno, a google link to a 2405 review said that it was 17" wide viewable. It seemed kind of small.
 
On this site:

http://www.widescreengamingforum.com/masterlist.php

it is mentioned that CIv4 implements widescreen by simple stretching the normal 4:3 image. This is obviously incorrect, not?

If it was stretching to accomplish widescreen, you wouldnt actually see more of the map, everything would just strectch horisontally, creating "fat" graphics.

Is this site wrong with their facts?
 
On this site:

http://www.widescreengamingforum.com/masterlist.php

it is mentioned that CIv4 implements widescreen by simple stretching the normal 4:3 image. This is obviously incorrect, not?

If it was stretching to accomplish widescreen, you wouldnt actually see more of the map, everything would just strectch horisontally, creating "fat" graphics.

Is this site wrong with their facts?
 
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