I don't know if this idea was brought up before, but I think it may be an interesting game option or a modmod.
Many times seeing how AI pushes stacks of Rangers on me, I was thinking that high tier recon units is just a cannon fodder. Why there is no wild lands, why civilizations must to border each other? Why I have to build a city in the mountains in order to someone else not to do it? It's more about victory points and less about fun.
What if some part of the map would be a wild area restricted from building. This can be done by limitation of number of cities, or distance from capital where new city can be build, or in some other way. You have to choose best place for your cities you but can skip the land you don't want.
Now try to imagine gameplay options it will offer. Dangerous jungles swarming with lizardmen, savage beasts everywhere, barbarian settlements popping near your borders and raiding your just upgraded towns. You would have to choose your paths carefully when sending armies on the enemy. And recon units will be a must.
Of course it will require a change to barbarians and tile upgrades they can build, because with their current state they will just fill all this area with their own powercities. And in case of limited number of cities you won't be able to capture enemy ones, but you would be able to raid and pillage them instead! Сertainly there are even more issues with this idea, but I just wanted to share it.
Implementing "one city challenge" for every civ will be a good start, but there are still problems with the AI I guess.
Many times seeing how AI pushes stacks of Rangers on me, I was thinking that high tier recon units is just a cannon fodder. Why there is no wild lands, why civilizations must to border each other? Why I have to build a city in the mountains in order to someone else not to do it? It's more about victory points and less about fun.
What if some part of the map would be a wild area restricted from building. This can be done by limitation of number of cities, or distance from capital where new city can be build, or in some other way. You have to choose best place for your cities you but can skip the land you don't want.
Now try to imagine gameplay options it will offer. Dangerous jungles swarming with lizardmen, savage beasts everywhere, barbarian settlements popping near your borders and raiding your just upgraded towns. You would have to choose your paths carefully when sending armies on the enemy. And recon units will be a must.
Of course it will require a change to barbarians and tile upgrades they can build, because with their current state they will just fill all this area with their own powercities. And in case of limited number of cities you won't be able to capture enemy ones, but you would be able to raid and pillage them instead! Сertainly there are even more issues with this idea, but I just wanted to share it.
Implementing "one city challenge" for every civ will be a good start, but there are still problems with the AI I guess.