Swashbuckler.
Chieftain
In vanila civ 5 no.
I think we will see ethnically diverse units in a expansion pack(s).
I think we will see ethnically diverse units in a expansion pack(s).

America is the only civilization that really has any true mix of ethnicities over the entire course of its history (I suppose arguments may be able to be made for Rome)
An interesting question. I think "over the entire course of its history" is an unrealistic requirement, but which Civs had large numbers of "foreign" ethnic troops in their armies for significant periods of time?
US actually kinda fails on that one; nearly all US soldiers were white until WW2 (with a few exceptions like the so called Buffalo Soldiers).
Rome, as mentioned, with various auxiliaries.
Similarly Carthage with Iberians and Gauls.
Ottoman Empire employed large numbers of Balkan Janissiaries.
British Empire had very large numbers of Indian sepoy soldiers throughout its wars in India, and then moderate numbers of Indian and Nepalese (and some small groups like Maori) in WW2.
Alexander's conquests were largely fueled by local recruits as he made his way through the middle east.
Russia used Central Asian troops (especially cavalry) in their armies.
Egypt used some Nubian/Sudanese soldiers.
Dunno about mongols... I'm guessing mostly general central Asian.
Did Spain recruit significant numbers of indigenous Latin Americans during colonial periods?
Similarly Portugal?
Any others that people can think of?
Its an interesting contrast between needing manpower vs wanting to keep weapons in the hands of those more politically reliable to the regime.
It's painfully obvious that the inclusion of a full set of diverse units(huge waste of time) is not what you're looking for as much as just including your own race so that you can have your own race in the game as well. Your replies are showing the void between the guise of ethnical inclusiveness that you're "proposing" and what you're really trying to obtain here.
If you want them all, then that's just a waste of time, and they're not going to JUST add black units to the game so a certain small percentage of player will be more happy. It's just not going to happen, get over it.
It's not hard to deduce your race. Had you read beyond the part of my post that you bolded, I layed out how I know what your race is. Simple: your replies in this thread.
Things like "Make a white and a black and one in between, and everything else is fine"
When people probe you to include a detailed ethnical list, you shut them down because once the black race is added to the white and asian(in between in a way) already included, it's not really important to you anymore.
Hell, black units are already in the game. So they're not in the American civilization, so what? The US, even today, at its highest level of racial diversity, is still almost 80% white.
The US, even today, at its highest level of racial diversity, is still almost 80% white.
This is really amusing. I'm actually white. I can post a picture and prove it, if you don't believe me.![]()
The only black units in the game are the unique units. Zulu musketmen, archers, workers, etc. are ALL white. If you don't think that looks stupid, you're the first one I've heard say that. That's why there are plenty of mods that have created diverse units, and that's why Civ Revolution implemented this.
As for as why I said they could use three different colors -- white, black and something in between -- is because, as I already explained, the only way to represent races in the game is with SKIN COLOR. The graphics not very detailed. Can you honestly say that with the graphics in Civilization, you can represent the hispanic race differently than the Asian race or American Indian race? No, of course you can't. All you can do to represent the races is make different shades of skin color. An African unit would obviously be black, most European units would be white, but for Asian and Hispanic units, you'd have to use a shade of brown. What else can you do to make an Aztec worker appear any different from a Chinese worker? If you have suggestions, I'd love to hear them, but with the small amount of detail in Civ graphics, it'd be pretty damn hard to do. This is also why it's NOT a huge waste of time -- you only need a few skin colors to represent diverse units, which would be fairly easy.
By the way, that number is counting hispanics as white. On the census bureau, if you state you're white, you have to say if you're of hispanic origin or not. Based on what most Americans consider "white," America is actually more around 65% white.
There seems to be a lot of anger in this thread. Having distinctive Asian looking units for Asian units and European looking units for Europeans etc. is perfectly reasonable.
It's really not a big deal.
I'm sure no one is asking for 5 different kind of looking Russian troops for example. A uniform look is fine.
Furthermore, I'm sure no one is asking for French units to look distinctly different than English ones.
Just make them for Asian, South Asian, European, African and Meso American plus maybe one more.
How this could be construed as a waste of time is beyond me.
I don't think anyone disagrees with that model of doing things. I was disagreeing with the idea that bonafide and a few others were proposing where multicultural civilizations like the US have multi-cultural units with multiple skins. THAT is a waste of time. What you're proposing is what I believe should be done as well.
This is really amusing. I'm actually white. I can post a picture and prove it, if you don't believe me.
The only black units in the game are the unique units. Zulu musketmen, archers, workers, etc. are ALL white. If you don't think that looks stupid, you're the first one I've heard say that. That's why there are plenty of mods that have created diverse units, and that's why Civ Revolution implemented this.
As for as why I said they could use three different colors -- white, black and something in between -- is because, as I already explained, the only way to represent races in the game is with SKIN COLOR. The graphics not very detailed. Can you honestly say that with the graphics in Civilization, you can represent the hispanic race differently than the Asian race or American Indian race? No, of course you can't. All you can do to represent the races is make different shades of skin color. An African unit would obviously be black, most European units would be white, but for Asian and Hispanic units, you'd have to use a shade of brown. What else can you do to make an Aztec worker appear any different from a Chinese worker? If you have suggestions, I'd love to hear them, but with the small amount of detail in Civ graphics, it'd be pretty damn hard to do. This is also why it's NOT a huge waste of time -- you only need a few skin colors to represent diverse units, which would be fairly easy.
Sorry guy but where did you learn that spanish was not "white"? I passed a lot of my holidays in spain and everybody is white, even in analousia.
Such a non-issue. modders will make this within the first few weeks of release and it will be available in-game with the new system for sharing mods that they are working on. Firaxis would better not spend times on things like this because soon enough some one makes better skins because they do not like the default and everyone will use that one.
I didn't say Spanish people are not white. I said most people in the United States do not think of Hispanic (Latino/Latina) people as white. You can't really debate that. Most Americans consider Mexicans, Cubans, Domincans, etc. to be a different race than white. On the census, however, they're listed as white (but of Hispanic origin). I'm not saying they're not white (and I'm not talking about people in Spain, but people in Latin America), but that's what most Americans assume.
Bonafide; it would be much easier understanding what you're talking about if you clarified when you're talking about inter-faction vs intra-faction "diversity".