That feels weird and unnecessary when there's already an opportunity cost (don't interact with one of the big mechanics in a previous age.) It has to be a complete 100% pivot, no Cultural gameplay for the entire Age until you decide to pick a Cultural Civ (Qing? France?) for Modern and it becomes the only thing you invest into. Either the legacy bonuses aren't that strong, or these are going to have to be really powerful.
So, to enter a Dark Age you have to pull a Thanos and snap your whole legacy in order to double down on one victory that you completely neglected in the previous Age.
Baby Gamora: "What did it cost you?"
Thanos: "Everything."
That's a heck of a risk/reward profile. Since this is the last Age, you only really need to focus on one Victory instead of trying to get a portfolio of Legacies, so I suppose it's okay, as long as you don't mind ignoring your core goal in Exploration.
Now, going from Antiquity to Exploration, that Dark Age card is not going to look good at all.
That feels weird and unnecessary when there's already an opportunity cost (don't interact with one of the big mechanics in a previous age.) It has to be a complete 100% pivot, no Cultural gameplay for the entire Age until you decide to pick a Cultural Civ (Qing? France?) for Modern and it becomes the only thing you invest into. Either the legacy bonuses aren't that strong, or these are going to have to be really powerful.
I think it’s meant to be a consolation prize for those that did poorly in the last age…ie they got few legacy points in anything and zero points in one. You would never aim for it if you weren’t behind.
That said, it probably could be a little bit better.
Just thinking about how that would look for all of them.
Cultural Dark Age: Don't found a religion or accumulate Relics in Exploration. Get Indiana Jones-tier Explorers in Modern to collect Artifacts twice as fast.
Science Dark Age: fail to create any 40+ yields quarters in Exploration. Get a Production bonus to Science Projects in the Modern Age?
Economic Dark Age: fail to return any Treasure Fleets to your Homeland. Build railroads and factories twice as fast in Modern?
Militaristic Dark Age: Fail to expand to the Distant Lands. Get some kind of unit production or combat bonus in Modern?
Seems weird, but it could be a viable, and probably immersion-breaking, strategy to do it.
Just thinking about how that would look for all of them.
Cultural Dark Age: Don't found a religion or accumulate Relics in Exploration. Get Indiana Jones-tier Explorers in Modern to collect Artifacts twice as fast.
Science Dark Age: fail to create any 40+ yields quarters in Exploration. Get a Production bonus to Science Projects in the Modern Age?
Economic Dark Age: fail to return any Treasure Fleets to your Homeland. Build railroads and factories twice as fast in Modern?
Militaristic Dark Age: Fail to expand to the Distant Lands. Get some kind of unit production or combat bonus in Modern?
Seems weird, but it could be a viable, and probably immersion-breaking, strategy to do it.
Hmmm... Surprisingly, I think I can find them in real life and not so immersion breaking...
I consider it could work better when if each Dark Age legacy have a proper name with some motifs like"Smithsonian Institution", "Roscosmos", "Restoration", and "New Terror" (I softly avoid the Meiji Restoration and Yellow Terror).
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