Tomice
Passionate Smart-Ass
I'm really looking forward to R&F, especially the new diplomatic features seem very interesting.
We really needed more reason to care about friendships/alliances other than good terms for resource exchange and avoiding wars. I really hope for long-term alliances worth caring about.
But the joint war feature is a very rigid concept, and I fear it counteracts any attempts to have realistic, meaningful diplomacy. Its stiffness blocks the many nice concepts like casus belli from working properly IMHO.
But as I'll point out later, it seems easy to fix!
PROBLEMS:
There is no need for the joint war feature as it exists now, its functionality could easily be fulfilled by a more flexible system. What we really need is an option to ask another civ to go to war with any target, being able to choose a casus belli.
Asking another civ declare war on someone would not automatically mean we have to as well, but offering a joint war would be MUCH cheaper. It's all about "decoupling" war declarations in the trade screen, making asymmetric offers possible.
As example, imagine we are in negotiations with Rome.
In previous wars, Rome lost a city both to India and Mongolia, but Mongolia is stronger. Rome also lost an allied city state (Kumasi) to Mongolia. It furthermore denounced America. It is on neutral terms with England and a declare friend with China.
The options in the diplo screen could look like this (regarding what Rome offers):
To replicate the joint war feature, offering a declaration of war against the same target would count as a significant discount on the price it would cost to just send Rome into the war alone.
Also, If the player already was in war with the target, it would also count as discount, but less so. Offering a weak civ a liberation war against its arch-enemy might even result in a large plus on our side of the trade screen.
As you see, we would have the choice to choose which kind of war our ally was supposed to wage - should Rome just help us to liberate Kumasi from Mongolia, or should they declare all-out war against them? The latter option would be more expensive, of course (to compensate for the bigger warmonger penalty Rome would get).
If the AI asks an allied player for help, they would usually prefer to get a formal war, because it would hurt our common enemy more. But if its too expensive, they would also happily take our declaration of a limited war. It would count as less gold-equivalent on our side of the trade screen, naturally (except maybe liberation war).
ADVANTAGES:
We really needed more reason to care about friendships/alliances other than good terms for resource exchange and avoiding wars. I really hope for long-term alliances worth caring about.
But the joint war feature is a very rigid concept, and I fear it counteracts any attempts to have realistic, meaningful diplomacy. Its stiffness blocks the many nice concepts like casus belli from working properly IMHO.
But as I'll point out later, it seems easy to fix!
PROBLEMS:
- Joint wars are always formal wars. It either allows you to bypass having a casus belli or makes having one pointless, nullifying the interesting concept.
- Joint wars only work when both attackers aren't already at war with the target. This means that you can't currently ask an ally to help you when attacked!
- Currently there is no way to convince a third civ to join a war.
There is no need for the joint war feature as it exists now, its functionality could easily be fulfilled by a more flexible system. What we really need is an option to ask another civ to go to war with any target, being able to choose a casus belli.
Asking another civ declare war on someone would not automatically mean we have to as well, but offering a joint war would be MUCH cheaper. It's all about "decoupling" war declarations in the trade screen, making asymmetric offers possible.
As example, imagine we are in negotiations with Rome.
In previous wars, Rome lost a city both to India and Mongolia, but Mongolia is stronger. Rome also lost an allied city state (Kumasi) to Mongolia. It furthermore denounced America. It is on neutral terms with England and a declare friend with China.
The options in the diplo screen could look like this (regarding what Rome offers):
- Declare reconquest war against India - 100 gold
- Declare reconquest war against Mongolia - 150 gold
- Declare protectorate war against Mongolia - 200 gold
- Declare formal war against India - 300 gold
- Declare formal war against Mongolia - 400 gold
- Declare formal war against America - 600 gold
- Declare surprise war against England - 1500 gold
- Declare surprise war against China - 2500 gold
To replicate the joint war feature, offering a declaration of war against the same target would count as a significant discount on the price it would cost to just send Rome into the war alone.
Also, If the player already was in war with the target, it would also count as discount, but less so. Offering a weak civ a liberation war against its arch-enemy might even result in a large plus on our side of the trade screen.
As you see, we would have the choice to choose which kind of war our ally was supposed to wage - should Rome just help us to liberate Kumasi from Mongolia, or should they declare all-out war against them? The latter option would be more expensive, of course (to compensate for the bigger warmonger penalty Rome would get).
If the AI asks an allied player for help, they would usually prefer to get a formal war, because it would hurt our common enemy more. But if its too expensive, they would also happily take our declaration of a limited war. It would count as less gold-equivalent on our side of the trade screen, naturally (except maybe liberation war).
ADVANTAGES:
- Seems realistic to implement, should be possible within a patch - most functionality is already there.
- We could ask our friends for help, both offensively and defensibly
- We could take coordinated action with more than one civ
- The casus belli system would always apply, giving it more meaning
- By choosing the casus belli, we could specify what we want our partner to do (limited or large-scale war)
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